예제 #1
0
        // Use this for initialization
        void Awake()
        {
            menuIndexNodePrefab     = (GameObject)Resources.Load("Prefabs/MenuIndexNode");
            menuItemNodePrefab      = (GameObject)Resources.Load("Prefabs/MenuItemNode");
            menuSkillNodePrefab     = (GameObject)Resources.Load("Prefabs/MenuSkillNode");
            menuItemViewPrefab      = (GameObject)Resources.Load("Prefabs/MenuItemView");
            menuSkillViewPrefab     = (GameObject)Resources.Load("Prefabs/MenuSkillView");
            menuCharacterNodePrefab = (GameObject)Resources.Load("Prefabs/MenuCharacterNode");
            menuCharacterViewPrefab = (GameObject)Resources.Load("Prefabs/MenuCharacterStateView");
            useWindowPrefab         = (GameObject)Resources.Load("Prefabs/UseWindow");
            menuQuestNodePrefab     = (GameObject)Resources.Load("Prefabs/MenuQuestNode");
            menuQuestViewPrefab     = (GameObject)Resources.Load("Prefabs/MenuQuestView");
            menuBackWindowPrefab    = (GameObject)Resources.Load("Prefabs/BackWindow");

            selectviewContainer = Instantiate((GameObject)Resources.Load("Prefabs/SelectView")).GetComponent <SelectViewContainer>();
            selectviewContainer.transform.position = transform.position;
            selectviewContainer.GetComponent <RectTransform>().sizeDelta -= new Vector2(0, 60);
            selectviewContainer.transform.position -= new Vector3(50, 30, 0);
            selectviewContainer.transform.SetParent(transform);
        }