// Use this for initialization void Awake() { menuIndexNodePrefab = (GameObject)Resources.Load("Prefabs/MenuIndexNode"); menuItemNodePrefab = (GameObject)Resources.Load("Prefabs/MenuItemNode"); menuSkillNodePrefab = (GameObject)Resources.Load("Prefabs/MenuSkillNode"); menuItemViewPrefab = (GameObject)Resources.Load("Prefabs/MenuItemView"); menuSkillViewPrefab = (GameObject)Resources.Load("Prefabs/MenuSkillView"); menuCharacterNodePrefab = (GameObject)Resources.Load("Prefabs/MenuCharacterNode"); menuCharacterViewPrefab = (GameObject)Resources.Load("Prefabs/MenuCharacterStateView"); useWindowPrefab = (GameObject)Resources.Load("Prefabs/UseWindow"); menuQuestNodePrefab = (GameObject)Resources.Load("Prefabs/MenuQuestNode"); menuQuestViewPrefab = (GameObject)Resources.Load("Prefabs/MenuQuestView"); menuBackWindowPrefab = (GameObject)Resources.Load("Prefabs/BackWindow"); selectviewContainer = Instantiate((GameObject)Resources.Load("Prefabs/SelectView")).GetComponent <SelectViewContainer>(); selectviewContainer.transform.position = transform.position; selectviewContainer.GetComponent <RectTransform>().sizeDelta -= new Vector2(0, 60); selectviewContainer.transform.position -= new Vector3(50, 30, 0); selectviewContainer.transform.SetParent(transform); }