void Awake() { m_Instance = this; LivingRedUnit = new List <PlayerMove>(); LivingBlueUnit = new List <PlayerMove>(); LivingRedBuilding = new List <BuildingStatus>(); LivingBlueBuilding = new List <BuildingStatus>(); AcceptableUnit = 10; StartCoroutine("SelectRoutine"); //InvokeRepeating("SelectRoutine", 0f,0.01f); StartCoroutine("IsAliveRoutine"); }
void OnDestroy() { m_Instance = null; StopAllCoroutines(); }