void Start() { sightRange = transform.Find("Sight Range").GetComponent <CircleCollider2D>(); rangeDisplay = sightRange.transform.GetChild(0).gameObject; selectTower = GameObject.FindWithTag("GameMaster").GetComponent <SelectTower>(); //sell cost equals half the cost put into the plant sellValue = cost / 2; }
// Use this for initialization void Start () { currCooldown = defaultCooldown; // Needs to see currently selected tower from UI selectTower = GameObject.Find("SelectedTower").GetComponent<SelectTower>(); }
void Start() { _gameManager = GameObject.Find("GameManager").GetComponent <GameManagerBehavior>(); _selectTower = GameObject.Find("TowerSelectPanel").GetComponent <SelectTower>(); towerHUD = GameObject.Find("OnTowerHUD").GetComponent <HUDBehavior>(); }