protected override void Run() { // Connect the tunnel. InternalAnpTunnel = new AnpTunnel(Host, Port); Tunnel tunnel = InternalAnpTunnel.GetTunnel(); InternalAnpTunnel.BeginConnect(ReconnectHost, ReconnectPort); while (true) { SelectSockets set = new SelectSockets(); set.Timeout = 100; tunnel.CheckTls(); set.AddRead(tunnel.Sock); Block(set); if (set.ReadSockets.Contains(tunnel.Sock)) { InternalAnpTunnel.CreateTransport(); break; } } // Handle the tunnel. OnTunnelConnected(); }
/// <summary> /// Helper method for StartKmod(). /// </summary> private void SetSelectTimeout(DateTime startTime, int msec, SelectSockets select, String msg) { int remaining = msec - (int)(DateTime.Now - startTime).TotalMilliseconds; if (remaining < 0) { throw new Exception(msg); } select.Timeout = remaining * 1000; }
/// <summary> /// Analyse the result of the select() call for the specified KCD. /// </summary> private void UpdateStateAfterSelect(KcdThreadHost k, SelectSockets selectSockets) { try { k.CheckNoMessageReceivedInvariant(); // We have nothing to do if we don't have an established TCP // connection. if (k.ConnStatus != KcdThreadConnStatus.Connected && k.ConnStatus != KcdThreadConnStatus.RoleReply) { return; } // Perform transfers only if the socket is ready. Debug.Assert(k.Tunnel.Sock != null); if (!selectSockets.InReadOrWrite(k.Tunnel.Sock)) { return; } // Do up to 20 transfers (the limit exists for quenching purposes). for (int i = 0; i < 20; i++) { // Send a message if possible. k.SendNextQueuedMsgIfNeeded(); // Remember if we are sending a message. bool sendingFlag = k.Tunnel.IsSendingMessage(); // Do transfers. k.Tunnel.DoXfer(); // Stop if no message has been received and no message has been sent. if (!k.Tunnel.HasReceivedMessage() && (!sendingFlag || k.Tunnel.IsSendingMessage())) { break; } // Process the message received. if (k.Tunnel.HasReceivedMessage()) { ProcessIncomingKcdMessage(k, k.Tunnel.GetMsg()); } } k.CheckNoMessageReceivedInvariant(); } catch (Exception ex) { HandleDisconnectedKcd(k, ex); } }
/// <summary> /// Update the select set specified with the socket of the tunnel. /// </summary> public void UpdateSelect(SelectSockets select) { Debug.Assert(transport.isReceiving || transport.doneReceiving); if (transport.isSending) { select.AddWrite(tunnel.Sock); } if (transport.isReceiving && !transport.doneReceiving) { select.AddRead(tunnel.Sock); } }
/// <summary> /// If the tunnel is connected, a new AnpTransport is created and the /// method returns true. Otherwise, the method returns false. /// </summary> public bool CheckConnect() { SelectSockets select = new SelectSockets(); select.Timeout = 0; select.AddRead(tunnel.Sock); tunnel.CheckTls(); select.Select(); if (select.ReadSockets.Contains(tunnel.Sock)) { CreateTransport(); return(true); } return(false); }
protected override void Run() { while (true) { SelectSockets s = new SelectSockets(); Block(s); // If we were notified, process the WM messages. This refreshes // the quench deadline. if (m_wmNotifFlag) { m_wmNotifFlag = false; ProcessIncomingWmMessages(); } } }
/// <summary> /// Send an AnpMsg. This method blocks if a message is currently being /// transferred. /// </summary> /// <param name="msg"></param> public void SendMsg(AnpMsg msg) { Debug.Assert(transport.isReceiving || transport.doneReceiving); while (transport.isSending) { SelectSockets select = new SelectSockets(); transport.doXfer(); UpdateSelect(select); if (transport.isSending) { select.Select(); } } transport.sendMsg(msg); transport.doXfer(); }
/// <summary> /// Block until the tunnel is connected or a timeout occurs. If the tunnel /// is connected, a new AnpTransport is created and the method returns true. /// Otherwise, the method returns false. /// </summary> /// <param name="timeout">Microseconds to wait in the Select.</param> public bool CheckConnect(int timeout) { // FIXME : loop to call tunnel.CheckTls() // at regular intervals. SelectSockets select = new SelectSockets(); select.Timeout = timeout; select.AddRead(tunnel.Sock); tunnel.CheckTls(); select.Select(); if (select.ReadSockets.Contains(tunnel.Sock)) { CreateTransport(); return(true); } return(false); }
/// <summary> /// Get an AnpMsg. This is a blocking method, unless a message has already /// been received. /// </summary> public AnpMsg GetMsg() { Debug.Assert(transport.isReceiving || transport.doneReceiving); while (!transport.doneReceiving) { SelectSockets select = new SelectSockets(); transport.doXfer(); UpdateSelect(select); if (!transport.doneReceiving) { select.Select(); } } AnpMsg msg = transport.getRecv(); transport.beginRecv(); return(msg); }
/// <summary> /// Send a message on the tunnel. /// </summary> protected void SendAnpMsg(AnpMsg m) { AnpTransport transfer = InternalAnpTunnel.GetTransport(); Debug.Assert(transfer.IsReceiving || transfer.DoneReceiving); Debug.Assert(!transfer.IsSending); transfer.SendMsg(m); while (transfer.IsSending) { transfer.DoXfer(); if (transfer.IsSending) { SelectSockets set = new SelectSockets(); InternalAnpTunnel.UpdateSelect(set); Block(set); } } }
/// <summary> /// Retrieve a message from the tunnel. /// </summary> protected AnpMsg GetAnpMsg() { AnpTransport transfer = InternalAnpTunnel.GetTransport(); Debug.Assert(transfer.IsReceiving || transfer.DoneReceiving); Debug.Assert(!transfer.IsSending); while (!transfer.DoneReceiving) { transfer.DoXfer(); if (!transfer.DoneReceiving) { SelectSockets set = new SelectSockets(); InternalAnpTunnel.UpdateSelect(set); Block(set); } } AnpMsg msg = transfer.GetRecv(); transfer.BeginRecv(); return(msg); }
/// <summary> /// Add the socket of the KCD in the select sets as needed and manage /// ktlstunnel.exe processes. /// </summary> private void PrepareStateForSelect(KcdThreadHost k, SelectSockets selectSockets, bool quenchFlag, ref bool connWatchFlag) { // Note: the KCD should never have received a message when this function // is called. The function UpdateStateAfterSelect() is responsible for // doing all the transfers and handling any message received after these // transfers. try { k.CheckNoMessageReceivedInvariant(); if (k.ConnStatus == KcdThreadConnStatus.Scheduled) { // Start ktlstunnel.exe. k.ConnStatus = KcdThreadConnStatus.Connecting; k.Tunnel.BeginConnect(); } if (k.ConnStatus == KcdThreadConnStatus.Connecting) { // The TCP connection is now open. if (k.Tunnel.CheckConnect()) { // Send the select role command. k.SendSelectRoleMsg(); // Wait for the reply to arrive. k.ConnStatus = KcdThreadConnStatus.RoleReply; } // Wait for the TCP connection to be established. We busy wait // to monitor the status of ktlstunnel.exe regularly, to detect // the case where the connection fails. else { connWatchFlag = true; } } if (k.ConnStatus == KcdThreadConnStatus.RoleReply) { // Wait for the reply to arrive. if (!quenchFlag) { k.Tunnel.UpdateSelect(selectSockets); } } if (k.ConnStatus == KcdThreadConnStatus.Connected) { // Send the next message, if possible. k.SendNextQueuedMsgIfNeeded(); if (!quenchFlag) { k.Tunnel.UpdateSelect(selectSockets); } } k.CheckNoMessageReceivedInvariant(); } catch (Exception ex) { HandleDisconnectedKcd(k, ex); } }
/// <summary> /// Loop processing KCDs. /// </summary> private void MainLoop() { while (true) { Debug.Assert(!MustReplyToWm()); // Refresh the quench deadline if it depends on the amount of // time elapsed. if (m_quenchDeadline != DateTime.MinValue && m_quenchDeadline != DateTime.MaxValue) { m_wmNotifFlag = true; } // If we were notified, process the WM messages. This refreshes // the quench deadline. if (m_wmNotifFlag) { m_wmNotifFlag = false; ProcessIncomingWmMessages(); } Debug.Assert(!MustReplyToWm()); // Determine whether we are quenched and the value of the // select timeout. By default we wait forever in select(). bool quenchFlag = false; int timeout = -2; // Be quenched until we are notified. if (m_quenchDeadline == DateTime.MaxValue) { quenchFlag = true; } // Be quenched up to the deadline we were given. else if (m_quenchDeadline != DateTime.MinValue) { DateTime now = DateTime.Now; if (m_quenchDeadline > now) { quenchFlag = true; timeout = (int)(m_quenchDeadline - now).TotalMilliseconds; } } // Prepare the call to select. bool connWatchFlag = false; SelectSockets selectSockets = new SelectSockets(); foreach (KcdThreadHost k in m_kcdTree.Values) { PrepareStateForSelect(k, selectSockets, quenchFlag, ref connWatchFlag); } // Our state has changed. Notify the WM and recompute our state. if (MustReplyToWm()) { ReplyToWm(); continue; } // Reduce the timeout to account for ktlstunnel.exe. if (connWatchFlag) { DecrementTimeout(ref timeout, 300); } // Block in the call to select(). Note that we receive notifications // here. selectSockets.Timeout = timeout * 1000; Block(selectSockets); // If we are not quenched, perform transfers. if (!quenchFlag) { foreach (KcdThreadHost k in m_kcdTree.Values) { UpdateStateAfterSelect(k, selectSockets); } ReplyToWm(); } } }
/// <summary> /// Start kmod and connect to it. /// </summary> private void StartKmod() { FileStream file = null; Socket listenSock = null; RegistryKey kwmRegKey = null; try { // Get the path to the kmod executable in the registry. kwmRegKey = Base.GetKwmLMRegKey(); String Kmod = "\"" + (String)kwmRegKey.GetValue("InstallDir", @"C:\Program Files\Teambox\Teambox Manager") + "\\kmod\\kmod.exe\""; // The directory where KMOD will save logs and its database for use with the kwm. String KmodDir = Misc.GetKmodDirPath(); Directory.CreateDirectory(KmodDir); // Start listening for kmod to connect when it'll be started. IPEndPoint endPoint = new IPEndPoint(IPAddress.Loopback, 0); listenSock = new Socket(endPoint.AddressFamily, SocketType.Stream, ProtocolType.Tcp); listenSock.Bind(endPoint); listenSock.Listen(1); int port = ((IPEndPoint)listenSock.LocalEndPoint).Port; // Start KMOD in debugging mode if our settings say so. //String debug = Misc.ApplicationSettings.ktlstunnelLoggingLevel > 0 ? " -l 3" : ""; String debug = "-l 3"; String args = " -C kmod_connect -p " + port + debug + " -m 20000 -k \"" + KmodDir + "\""; String cmdLine = Kmod + args; Logging.Log("About to start kmod.exe: " + cmdLine); m_kmodProc = new RawProcess(cmdLine); m_kmodProc.InheritHandles = false; m_kmodProc.CreationFlags = (uint)Syscalls.CREATION_FLAGS.CREATE_NO_WINDOW; m_kmodProc.Start(); // Wait for KMOD to connect for about 10 seconds. DateTime startTime = DateTime.Now; while (true) { SelectSockets select = new SelectSockets(); select.AddRead(listenSock); SetSelectTimeout(startTime, 10000, select, "no KMOD connection received"); Block(select); if (select.InRead(listenSock)) { m_kmodSock = listenSock.Accept(); m_kmodSock.Blocking = false; break; } } // Read the authentication data. byte[] authSockData = new byte[32]; byte[] authFileData = new byte[32]; startTime = DateTime.Now; int nbRead = 0; while (nbRead != 32) { SelectSockets select = new SelectSockets(); select.AddRead(m_kmodSock); SetSelectTimeout(startTime, 2000, select, "no authentication data received"); Block(select); int r = Base.SockRead(m_kmodSock, authSockData, nbRead, 32 - nbRead); if (r > 0) { nbRead += r; } } file = File.Open(KmodDir + "\\connect_secret", FileMode.Open); file.Read(authFileData, 0, 32); if (!Base.ByteArrayEqual(authFileData, authSockData)) { throw new Exception("invalid authentication data received"); } // Set the transport. m_transport = new K3pTransport(m_kmodSock); } finally { if (file != null) { file.Close(); } if (listenSock != null) { listenSock.Close(); } if (kwmRegKey != null) { kwmRegKey.Close(); } } }
/// <summary> /// Run one pass of the main loop. /// </summary> private void RunPass() { // Wait for a command. while (m_commandQueue.Count == 0) { Block(new SelectSockets()); } // Get the next command. KmodThreadCommand command = m_commandQueue.Dequeue(); // Send the command. m_transport.sendMsg(command.Msg); while (true) { m_transport.doXfer(); if (!m_transport.isSending) { break; } SelectSockets select = new SelectSockets(); select.AddWrite(m_kmodSock); Block(select); } // We're done. if (!command.HaveResultFlag) { return; } // Wait for the results or the next command. bool firstFlag = true; while (m_commandQueue.Count == 0) { if (!m_transport.isReceiving) { m_transport.beginRecv(); } m_transport.doXfer(); // Push the next result. if (m_transport.doneReceiving) { lock (Mon) { m_elementQueue.Enqueue(m_transport.getRecv()); Monitor.Pulse(Mon); } // Send the notification that results are ready for this command. if (firstFlag) { firstFlag = false; PostToUI(new KmodThreadNotif(m_broker, command)); } } // Wait for the next result or the next command. else { SelectSockets select = new SelectSockets(); select.AddRead(m_kmodSock); Block(select); } } }
/// <summary> /// Update the select set specified with the socket of the tunnel. /// </summary> public void UpdateSelect(SelectSockets selectSocket) { transport.UpdateSelect(selectSocket); }