void Update() { if (Input.GetKeyDown(KeyCode.Escape)) { #if UNITY_EDITOR UnityEditor.EditorApplication.isPlaying = false; #else Application.Quit(); #endif } if (city != null) { if (Input.GetKeyDown(KeyCode.M)) { foreach (Transform t in city.transform) { FadeMaterial fader = t.GetComponent <FadeMaterial>(); if (fader.house) { fader.toggleFade(); } } } if (Input.GetKeyDown(KeyCode.G)) { foreach (Transform t in city.transform) { FadeMaterial fader = t.GetComponent <FadeMaterial>(); if (!fader.house) { fader.toggleFade(); } } } if (Input.GetKeyDown(KeyCode.P)) { foreach (Transform t in city.transform) { SelectProfile profile = t.GetComponent <SelectProfile>(); if (profile != null) { profile.toggleAlwaysShown(); } } Color c = new Color(RenderSettings.ambientLight.r, RenderSettings.ambientLight.g, RenderSettings.ambientLight.b + .1f); RenderSettings.ambientLight = c; } if (Input.GetKeyDown(KeyCode.C)) { foreach (Canvas c in FindObjectsOfType <Canvas>()) { if (c.name.StartsWith("Can")) { c.enabled = !c.enabled; } } } } }