internal override void Enter() { base.Enter(); _levelPanel = (SelectLevelPanel)JEngine.Instance.uiManager.GetPanel ("SelectLevelPanel"); _levelPanel.InitPanel (); JEngine.Instance.eventManager.RegisterEvent("Play", OnPlayClicked); JEngine.Instance.eventManager.RegisterEvent("SelectedLevel", OnLevelSelection); }
internal override void Enter() { base.Enter(); _levelPanel = (SelectLevelPanel)JEngine.Instance.uiManager.GetPanel("SelectLevelPanel"); _levelPanel.InitPanel(); JEngine.Instance.eventManager.RegisterEvent("Play", OnPlayClicked); JEngine.Instance.eventManager.RegisterEvent("SelectedLevel", OnLevelSelection); }
void Awake() { selectLevelPanel = GameObject.Find("SelectLevelPanel").GetComponent <SelectLevelPanel>(); //关卡 if (level == 1) { selectLevelPanel.SetLevelNode(this.gameObject); } }