// Use this for initialization public override void Start() { base.Start(); m_selectCharacterModel = new SelectCharacterModel(this); selectGameView.SelectCharacterController = this; selectGameView.Start(); // $TODO Play title music // Fade in the background m_readyForInput = false; Fader.AttachFaderTo(this.gameObject, Color.black, Fader.eFadeType.fadeIn, 1.0f, () => { m_readyForInput = true; }); // Request a list of games available on the server m_characterListRefreshRequested = true; }