void OnMouseUp() { this.gameObject.guiTexture.texture = buttonOkNormal; if (buttonName == "Next") { selectCharacterScript.indexHero += 1; if (selectCharacterScript.indexHero >= selectCharacterScript.hero.Length) { selectCharacterScript.indexHero = 0; } selectCharacterScript.UpdateHero(selectCharacterScript.indexHero); } if (buttonName == "Prev") { selectCharacterScript.indexHero -= 1; if (selectCharacterScript.indexHero < 0) { selectCharacterScript.indexHero = selectCharacterScript.hero.Length - 1; } selectCharacterScript.UpdateHero(selectCharacterScript.indexHero); } }
public AudioClip sfxButton; //sound effect when click this button void OnMouseUp() { //change texture to "normal" this.gameObject.GetComponent <GUITexture>().texture = buttonOkNormal; //if button name = Next when click this button, Choose next character if (buttonName == "Next") { selectCharacterScript.indexHero += 1; if (selectCharacterScript.indexHero >= selectCharacterScript.hero.Length) { selectCharacterScript.indexHero = 0; } selectCharacterScript.UpdateHero(selectCharacterScript.indexHero); } //if button name = Prev when click this button, Choose previous character if (buttonName == "Prev") { selectCharacterScript.indexHero -= 1; if (selectCharacterScript.indexHero < 0) { selectCharacterScript.indexHero = selectCharacterScript.hero.Length - 1; } selectCharacterScript.UpdateHero(selectCharacterScript.indexHero); } }