public void Should_have_correct_log_entry() { var subject = new SelectCardsHandler(); var data = subject.Run(CreateStep()); data.Log.Last().Should().Be($"{PlayerDisplay} has selected their cards."); }
public void Should_have_correct_cards(bool isHost) { var subject = new SelectCardsHandler(); var data = subject.Run(CreateStep(isHost)); var cards = isHost ? data.HostCards : data.ChallengerCards; cards.Should().BeEquivalentTo(Cards); }