//卸载场景对象
    public override void Dispose()
    {
        base.Dispose();

        //Debug.Log("卸载选择用户界面");
        UnityEngine.GameObject.Destroy(m_Background.gameObject);
        m_Background = null;
        UnityEngine.GameObject.Destroy(m_SelectXiongDaControl.gameObject);
        m_SelectXiongDaControl = null;
        UnityEngine.GameObject.Destroy(m_SelectXiong2Control.gameObject);
        m_SelectXiong2Control = null;
    }
    //初始化界面
    public void InitUI()
    {
        //Debug.Log("角色界面初始化完毕");
        ((RaceSceneControl)GameRoot.CurrentSceneControl).m_PlayerScoreControl.gameObject.SetActive(false);
        ((RaceSceneControl)GameRoot.CurrentSceneControl).m_GameComLogo.gameObject.SetActive(false);
        for (int i = 0; i < 2; i++)
        {
            ((RaceSceneControl)GameRoot.CurrentSceneControl).m_WaitMeUI[i].SetActive(false);
        }

        m_Background           = GameRoot.uiOrthographicCamera.LoadLanguageResource_UIPrefabs("SelectPlayerBackground.prefab", GameRoot.gameResource).GetComponent <Transform>();
        m_SelectXiongDaControl = GameRoot.uiOrthographicCamera.LoadLanguageResource_UIPrefabs("SelecetXiongDa.prefab", GameRoot.gameResource).GetComponent <SelectBearControl>();
        m_SelectXiongDaControl.Initialization();
        m_SelectXiong2Control = GameRoot.uiOrthographicCamera.LoadLanguageResource_UIPrefabs("SelecetXiong2.prefab", GameRoot.gameResource).GetComponent <SelectBearControl>();
        m_SelectXiong2Control.Initialization();
    }