private void BakeMask(CellMap map, MazeMap maze, SegmentMask masks) { for (int i1 = 0; i1 < maze.Width(); i1++) { for (int j1 = 0; j1 < maze.Height(); j1++) { int segID = maze.GetSegment(new MapPos(i1, j1)); for (int i2 = 0; i2 < masks.SegmentWidth(); i2++) { for (int j2 = 0; j2 < masks.SegmentHeight(); j2++) { MapPos pos = new MapPos(i1 * masks.SegmentWidth() + i2, j1 * masks.SegmentHeight() + j2); map.SetSegment(pos, masks.GetMask(segID).GetSegment(new MapPos(i2, j2))); } } } } }
public CellMap Generate(MazeMap maze, SegmentMask masks) { CellMap map = new CellMap(maze.Width() * masks.SegmentWidth(), maze.Height() * masks.SegmentHeight()); BakeMask(map, maze, masks); SeedMap(map); for (int n = 0; n < passes; n++) { DoPass(map); } return(map); }