/// <summary> /// Creates and seeds a new part. /// </summary> /// <param name="item">The item this part should belong to.</param> /// <param name="roleId">The optional part role ID.</param> /// <param name="factory">The part seeder factory. This is used /// for layer parts, which need to seed a set of fragments.</param> /// <returns>A new part.</returns> /// <exception cref="ArgumentNullException">item or factory</exception> public override IPart GetPart(IItem item, string roleId, PartSeederFactory factory) { if (item == null) { throw new ArgumentNullException(nameof(item)); } if (factory == null) { throw new ArgumentNullException(nameof(factory)); } CorrExchangesPart part = new CorrExchangesPart(); SetPartMetadata(part, roleId, item); for (int n = 1; n <= Randomizer.Seed.Next(1, 3 + 1); n++) { part.Exchanges.Add(new Faker <CorrExchange>() .RuleFor(e => e.IsDubious, f => f.Random.Bool(0.3f)) .RuleFor(e => e.IsIndirect, f => f.Random.Bool()) .RuleFor(e => e.IsFromParticipant, f => f.Random.Bool()) .RuleFor(e => e.Chronotopes, new List <Chronotope> { SeederHelper.GetChronotope("from", 1200) }) .RuleFor(e => e.Participants, SeederHelper.GetDecoratedIds(1, 2)) .RuleFor(e => e.Sources, SeederHelper.GetDocReferences(1, 3)) .RuleFor(e => e.Attachments, SeederHelper.GetAttachments(1, 3)) .Generate()); } return(part); }
/// <summary> /// Creates and seeds a new part. /// </summary> /// <param name="item">The item this part should belong to.</param> /// <param name="roleId">The optional part role ID.</param> /// <param name="factory">The part seeder factory. This is used /// for layer parts, which need to seed a set of fragments.</param> /// <returns>A new part.</returns> /// <exception cref="ArgumentNullException">item or factory</exception> public override IPart GetPart(IItem item, string roleId, PartSeederFactory factory) { if (item == null) { throw new ArgumentNullException(nameof(item)); } if (factory == null) { throw new ArgumentNullException(nameof(factory)); } PersonEventsPart part = new PersonEventsPart(); SetPartMetadata(part, roleId, item); for (int n = 1; n <= Randomizer.Seed.Next(1, 3 + 1); n++) { part.Events.Add(new Faker <BioEvent>() .RuleFor(e => e.Type, f => n == 1? "birth" : f.PickRandom("work", "marriage")) .RuleFor(e => e.Date, HistoricalDate.Parse($"{n} AD")) .RuleFor(e => e.Places, f => new List <string>(new[] { f.Lorem.Word() })) .RuleFor(e => e.Description, f => f.Lorem.Sentence()) .RuleFor(e => e.Sources, SeederHelper.GetDocReferences(1, 3)) .RuleFor(e => e.Participants, SeederHelper.GetDecoratedIds(1, 3)) .RuleFor(e => e.Work, f => f.Lorem.Sentence(1, 3)) .RuleFor(e => e.Rank, f => f.Random.Short(0, 3)) .RuleFor(e => e.IsWorkDubious, f => f.Random.Bool(0.2f)) .RuleFor(e => e.IsWorkLost, f => f.Random.Bool(0.2f)) .RuleFor(e => e.ExternalIds, SeederHelper.GetExternalIds(1, 3)) .Generate()); } return(part); }
/// <summary> /// Creates and seeds a new part. /// </summary> /// <param name="item">The item this part should belong to.</param> /// <param name="roleId">The optional part role ID.</param> /// <param name="factory">The part seeder factory. This is used /// for layer parts, which need to seed a set of fragments.</param> /// <returns>A new part.</returns> /// <exception cref="ArgumentNullException">item or factory</exception> public override IPart GetPart(IItem item, string roleId, PartSeederFactory factory) { if (item == null) { throw new ArgumentNullException(nameof(item)); } if (factory == null) { throw new ArgumentNullException(nameof(factory)); } SerialTextInfoPart part = new Faker <SerialTextInfoPart>() .RuleFor(p => p.TextId, f => f.Lorem.Word().ToLowerInvariant()) .RuleFor(p => p.Language, f => f.PickRandom("ita", "fra", "lat")) .RuleFor(p => p.Subject, f => f.Lorem.Sentence(2, 4)) .RuleFor(p => p.Genre, f => f.PickRandom(new string[] { "lettera", "canzone" })) .RuleFor(p => p.Verse, f => f.PickRandom(new string[] { "settenario", "ottonario" })) .RuleFor(p => p.Rhyme, f => f.PickRandom(new string[] { "AABBCC", "ABCA" })) .RuleFor(p => p.Authors, SeederHelper.GetCitedPersons(1, 3)) .RuleFor(p => p.Headings, f => new List <string>(new[] { f.Lorem.Sentence(3, 5) })) .RuleFor(p => p.Recipients, SeederHelper.GetDecoratedIds(1, 3)) .RuleFor(p => p.ReplyingTo, SeederHelper.GetDecoratedIds(1, 3)) .RuleFor(p => p.Note, f => f.Lorem.Sentence()) .Generate(); SetPartMetadata(part, roleId, item); return(part); }