예제 #1
0
    public GameObject TrySpawn(Transform parent, float difficulty)
    {
        GameObject newSpawn = null;

        // Within allowable timespan?
        if (timer <= Time.time)
        {
            timer = Time.time + interval;
            // Within acceptable difficulty range? Chance factor?
            if (difficulty >= minDifficulty && difficulty <= maxDifficulty && (prefab) && SeededRandom.Value() <= chance)
            {
                newSpawn = GameObject.Instantiate(prefab) as GameObject;
                newSpawn.transform.SetParent(parent);
            }
        }
        return(newSpawn);
    }