예제 #1
0
 void Shoot()
 {
     if (seedsLeft > 0)
     {
         tempSeed      = Instantiate(seed, seedSpawn.transform.position, Quaternion.identity);
         sp            = tempSeed.GetComponent <SeedProjectile>();
         sp.multiplier = dammage;
         sp.Launch(dammage, newValue);
         newValue = Random.Range(1.0f, 20.0f);
         seedsLeft--;
     }
 }
예제 #2
0
 void TestshooT()
 {
     if (seedsLeft > 0)
     {
         tempSeed      = Instantiate(seed, seedSpawn.transform.position, Quaternion.identity);
         sp            = tempSeed.GetComponent <SeedProjectile>();
         sp.multiplier = shootPower;
         sp.Launch(shootPower, newValue);
         newValue = Random.Range(1.0f, 20.0f);
         seedsLeft--;
         if (seedsLeft == 0)
         {
             StartCoroutine(GameOver());
         }
         spring.transform.localPosition = new Vector3(0, 0.7f, 0.45f);
         shootPower = 0f;
     }
 }