private void ExecAuraOfPower(Character player, Character target) { Debug.Log(MethodBase.GetCurrentMethod()); target.objBuffPanel.AddBuff(prefab_Buff, Fix.AURA_OF_POWER, SecondaryLogic.AuraOfPower_Turn(player), SecondaryLogic.AuraOfPower_Value(player), 0); StartAnimation(target.objGroup.gameObject, Fix.AURA_OF_POWER, Fix.COLOR_NORMAL); }