/// <summary> /// 克隆顶点(于选中的两个相连顶点的中心位置克隆) /// </summary> private void CloneVertex() { if (_currentCheckedVertex == null) { Debug.LogWarning("请先选中一个顶点!"); return; } _secondaryHandle = true; _secondaryHandleMode = SecondaryHandleMode.Clone; }
/// <summary> /// 结束高级编辑模式 /// </summary> private void StopSecondaryHandle() { _secondaryHandle = false; _secondaryHandleMode = SecondaryHandleMode.None; ClearCheckedTarget(); }
private void Init() { _meshMaker = target as MeshMaker; if (_meshMaker == null || EditorApplication.isPlaying) { return; } TransformChange(_meshMaker); _currentHoverTriangle = null; _currentCheckedTriangle = null; _currentCheckedVertex = null; _currentCheckedEdge = null; _currentHandleTool = HandleTool.None; _currentEditMode = EditMode.Vertex; _currentEditTriangle = new GameObject("Triangle"); _currentEditTriangle.transform.SetParent(_meshMaker.Target.transform); _currentEditTriangle.hideFlags = HideFlags.HideInHierarchy; _currentEditTriangleVertex1 = new GameObject("Vertex1"); _currentEditTriangleVertex1.transform.SetParent(_currentEditTriangle.transform); _currentEditTriangleVertex1.hideFlags = HideFlags.HideInHierarchy; _currentEditTriangleVertex2 = new GameObject("Vertex2"); _currentEditTriangleVertex2.transform.SetParent(_currentEditTriangle.transform); _currentEditTriangleVertex2.hideFlags = HideFlags.HideInHierarchy; _currentEditTriangleVertex3 = new GameObject("Vertex3"); _currentEditTriangleVertex3.transform.SetParent(_currentEditTriangle.transform); _currentEditTriangleVertex3.hideFlags = HideFlags.HideInHierarchy; _currentEditEdge = new GameObject("Edge"); _currentEditEdge.transform.SetParent(_meshMaker.Target.transform); _currentEditEdge.hideFlags = HideFlags.HideInHierarchy; _currentEditEdgeVertex1 = new GameObject("Vertex1"); _currentEditEdgeVertex1.transform.SetParent(_currentEditEdge.transform); _currentEditEdgeVertex1.hideFlags = HideFlags.HideInHierarchy; _currentEditEdgeVertex2 = new GameObject("Vertex2"); _currentEditEdgeVertex2.transform.SetParent(_currentEditEdge.transform); _currentEditEdgeVertex2.hideFlags = HideFlags.HideInHierarchy; if (_vertexButtonContent == null) { Texture2D t2d = AssetDatabase.LoadAssetAtPath("Assets/MeshEditor/MeshMaker/Editor/Texture/Vertex.png", typeof(Texture2D)) as Texture2D; _vertexButtonContent = new GUIContent("", t2d, "Vertex Edit Mode"); } if (_edgeButtonContent == null) { Texture2D t2d = AssetDatabase.LoadAssetAtPath("Assets/MeshEditor/MeshMaker/Editor/Texture/Edge.png", typeof(Texture2D)) as Texture2D; _edgeButtonContent = new GUIContent("", t2d, "Edge Edit Mode"); } if (_faceButtonContent == null) { Texture2D t2d = AssetDatabase.LoadAssetAtPath("Assets/MeshEditor/MeshMaker/Editor/Texture/Face.png", typeof(Texture2D)) as Texture2D; _faceButtonContent = new GUIContent("", t2d, "Face Edit Mode"); } if (_noneButtonContent == null) { Texture2D t2d = AssetDatabase.LoadAssetAtPath("Assets/MeshEditor/MeshMaker/Editor/Texture/None.png", typeof(Texture2D)) as Texture2D; _noneButtonContent = new GUIContent("", t2d, "None Edit Mode"); } _secondaryHandle = false; _secondaryHandleMode = SecondaryHandleMode.None; _sceneCamera = SceneView.lastActiveSceneView.camera; Undo.undoRedoPerformed += OnRecord; }