public void GameLoop() { fSeconds += Time.deltaTime; if (fSeconds > 1) { Sec--; fSeconds--; } if (Sec < 0) { Min--; Sec = 59; } if (Min < 0) { Min = 0; } if (Min == 0 && Sec == 0) { LoseTheGame(); } if (Sec <= 9) { SecondBox.GetComponent <Text>().text = "0" + Sec; } else { SecondBox.GetComponent <Text>().text = "" + Sec; } MinuteBox.GetComponent <Text>().text = Min + ":"; }
private void ResetButton_Click(object sender, EventArgs e) { SecondBox.ResetText(); MinuteBox.ResetText(); HourBox.ResetText(); ResultBox.ResetText(); }
private void ClickedThirdBox(object sender, EventArgs e) { SecondBox.SetCheckBox(); }