/// <summary> /// 設定指令索引值 /// </summary> /// <param name="seatIndex"></param> public void SetSeatIndex(int seatIndex) { this.seatIndex = seatIndex; //座位索引 seatIndexText.text = SeatIndexHelper.SeatIndexToKeyCode(seatIndex); gameObject.name = seatIndexText.text; }
public void Init(int index, Seat s) { this.index = index; seat = s; string i = SeatIndexHelper.SeatIndexToKeyCode(index); seatIndexText.text = i; transform.position = seat.seatPos; transform.rotation = Quaternion.Euler(seat.rotation); }
private void Start() { seatingPlanner = FindObjectOfType <SeatingPlanner>(); gameObject.name = SeatIndexHelper.SeatIndexToKeyCode(index); }