private IEnumerator SearchWindowWaiting() { int dotNumber = 0; SearchResultEntry infoEntry = resultEntries[0]; infoEntry.gameObject.SetActive(true); while (isWaitingResults) { dotNumber += 1; if (dotNumber == 10) { dotNumber = 0; } string waitingInfo = "Searching." + new string('.', dotNumber); infoEntry.SetSimpleContent(waitingInfo); yield return(new WaitForSeconds(0.2f)); } }