public static void Main(string[] args) { bool fullScreen = false; SdlHardware.Init(960, 750, 24, fullScreen); WelcomeScreen w = new WelcomeScreen(); do { w.Run(); if (w.GetChosenOption() == 1) { Game g = new Game(); g.Run(); } else if (w.GetChosenOption() == 2) { HelpScreen help = new HelpScreen(); help.Run(); } else if (w.GetChosenOption() == 3) { CreditsScreen credits = new CreditsScreen(); credits.Run(); } } while (w.GetChosenOption() != 4); }
public static void Main() { bool fullScreen = false; SdlHardware.Init(1024, 720, 24, fullScreen); WelcomeScreen w = new WelcomeScreen(); do { w.Run(); if (w.GetChosenOption() == 1) { Game g = new Game(); g.Run(); } else if (w.GetChosenOption() == 2) { CreditsScreen credits = new CreditsScreen(); credits.Run(); } else if (w.GetChosenOption() == 3) { HelpScreen help = new HelpScreen(); help.Run(); } else if (w.GetChosenOption() == 4) { ScoreBoard sb = new ScoreBoard(); sb.Run(); } } while (w.GetChosenOption() != 5); }
static void Main() { bool fullScreen = false; SdlHardware.Init(1024, 768, 24, fullScreen); WelcomeScreen w = new WelcomeScreen(); do { w.Run(); if (w.GetChosenOption() == WelcomeScreen.OPTION_PLAY) { Game g = new Game(); g.Run(); } else if (w.GetChosenOption() == WelcomeScreen.OPTION_HELP) { HelpScreen help = new HelpScreen(); help.Run(); } else if (w.GetChosenOption() == WelcomeScreen.OPTION_CREDITS) { CreditsScreen credits = new CreditsScreen(); credits.Run(); } }while (w.GetChosenOption() != WelcomeScreen.OPTION_QUIT); }
public static void Main(string[] args) { SdlHardware.Init(1024, 768, 24, false); int xShip = 500; int xEnemy = 400; int xEnemy2 = 200; int enemySpeed = 5; int enemySpeed2 = -3; int finished = 0; Image ship = new Image("data/ship.png"); Image enemy1 = new Image("data/enemy1a.png"); Image enemy2 = new Image("data/enemy2a.png"); do { // Draw elements SdlHardware.ClearScreen(); SdlHardware.DrawHiddenImage(enemy1, xEnemy, 200); SdlHardware.DrawHiddenImage(enemy2, xEnemy2, 250); SdlHardware.DrawHiddenImage(ship, xShip, 500); SdlHardware.ShowHiddenScreen(); // Process user input if (SdlHardware.KeyPressed(SdlHardware.KEY_ESC)) { finished = 1; } if (SdlHardware.KeyPressed(SdlHardware.KEY_RIGHT)) { xShip += 10; } if (SdlHardware.KeyPressed(SdlHardware.KEY_LEFT)) { xShip -= 10; } // Update world if ((xEnemy <= 50) || (xEnemy >= 950)) { enemySpeed = -enemySpeed; } xEnemy += enemySpeed; if ((xEnemy2 <= 50) || (xEnemy2 >= 950)) { enemySpeed2 = -enemySpeed2; } xEnemy2 += enemySpeed2; // Check game status // (Not yet) // Pause until next frame SdlHardware.Pause(20); }while (finished == 0); }
public static void Run() { bool fullScreen = false; SdlHardware.Init(1024, 768, 24, fullScreen); Bienvenida b = new Bienvenida(); b.Run(); Instrucciones i = new Instrucciones(); i.Run(); MenuPartidas m = new MenuPartidas(); m.Run(); }
static void Main(string[] args) { bool fullScreen = false; SdlHardware.Init(640, 400, 24, fullScreen); Font font; font = new Font("data/Joystix.ttf", 12); MainMenu main = new MainMenu(); Controls c = new Controls(); Controls.LoadControls(); do { main.Run(); if (main.GetChosenOption() == 1) { SdlHardware.Pause(20); SaveMenu newGame = new SaveMenu(new Player("data/adol.png"), true); newGame.Run(); Game ys = new Game(); ys.Run(); SdlHardware.Pause(100); } else if (main.GetChosenOption() == 2) { SdlHardware.ClearScreen(); SdlHardware.WriteHiddenText("Work in progress...", 100, 200, 0xC0, 0xC0, 0xC0, font); SdlHardware.ShowHiddenScreen(); SdlHardware.Pause(2000); } else if (main.GetChosenOption() == 3) { ChangeControlsMenu change = new ChangeControlsMenu(); change.Run(); SdlHardware.Pause(100); } } while (main.GetChosenOption() != 4); Controls.SaveControls(); }
static void Main() { bool fullScreen = false; SdlHardware.Init(1024, 700, 24, fullScreen); ChooseLanguage l = new ChooseLanguage(); WelcomeScreen w = new WelcomeScreen(); do { if (l.GetChosenOption() == 0) { l.Run(); } if (l.GetChosenOption() != 0) { w.Run(); if (w.GetChosenOption() == 1) { Game g = new Game(); g.Run(); } else if (w.GetChosenOption() == 2) { Controls controls = new Controls(); controls.Run(); } else if (w.GetChosenOption() == 3) { CreditsScreen credits = new CreditsScreen(); credits.Run(); } else if (w.GetChosenOption() == 5) { Tricks tricks = new Tricks(); tricks.Run(); } } }while (w.GetChosenOption() != 4); }
static void Main() { Inicialize(); SdlHardware.Init(1200, 768, 24, FullScreen); WelcomeScreen w = new WelcomeScreen(); os = new OptionsScreen(); LoadGamesScreen lg = new LoadGamesScreen(); HelpScreen hs = new HelpScreen(); int option; do { option = w.Run(); switch (option) { case 0: break; case 1: g = new Game(); g.Run(); break; case 2: if (lg.Run() == 0) { g.Run(); } break; case 3: os.Run(); SaveOptions(); SdlHardware.Init(1200, 768, 24, FullScreen); break; case 4: hs.Run(); break; } } while (option != 5); }
public static void Main(string[] args) { SdlHardware.Init(1280, 720, 24, false); LoadingScreen ls = new LoadingScreen(); ls.Run(); WelcomeScreen welcome = new WelcomeScreen(); do { welcome.Run(); if (welcome.GetChosenOption() == WelcomeScreen.OPTION_PLAY) { Game g = new Game(); g.Run(); EndScreen end = new EndScreen(); end.Run(); } else if (welcome.GetChosenOption() == WelcomeScreen.OPTION_HELP) { HelpScreen help = new HelpScreen(); help.Run(); } else if (welcome.GetChosenOption() == WelcomeScreen.OPTION_CREDITS) { CreditsScreen credits = new CreditsScreen(); credits.Run(); } else if (welcome.GetChosenOption() == WelcomeScreen.OPTION_CONFIG) { ConfigScreen config = new ConfigScreen(); config.Run(); } }while (welcome.GetChosenOption() != WelcomeScreen.OPTION_QUIT); }
public Saboteur() { bool fullScreen = false; SdlHardware.Init(1024, 768, 24, fullScreen); }
public static void Init() { bool fullScreen = false; SdlHardware.Init(800, 600, 24, fullScreen); dotImage = new Image("data/dot.png"); bigDotImage = new Image("data/bigDot.png"); enemyImage = new Image[4]; enemyImage[0] = new Image("data/ghostGreen.png"); enemyImage[1] = new Image("data/ghostBlue.png"); enemyImage[2] = new Image("data/ghostRed.png"); enemyImage[3] = new Image("data/ghostPurple.png"); enemyGreyImage = new Image("data/ghostGrey.png"); pacImage = new Image("data/pac01r.png"); wallImage = new Image("data/wall.png"); sans18 = new Font("data/Joystix.ttf", 18); // Data for the dots // First: count how many dots are there amountOfDots = 0; for (int row = 0; row < 15; row++) { for (int column = 0; column < 17; column++) { if ((map[row][column] == '.') || (map[row][column] == 'o')) { amountOfDots++; } } } dots = new Dot[amountOfDots]; // Now, assign their coordinates int currentDot = 0; for (int row = 0; row < 15; row++) { for (int column = 0; column < 17; column++) { if ((map[row][column] == '.') || (map[row][column] == 'o')) { dots[currentDot].x = column * 32; dots[currentDot].y = row * 32; if (map[row][column] == '.') { dots[currentDot].isBig = false; } else { dots[currentDot].isBig = true; } currentDot++; } } } // And enemies amountOfEnemies = 4; enemies = new Enemy[amountOfEnemies]; randomGenerator = new Random(); }
public static void Main() { bool fullScreen = false; SdlHardware.Init(800, 600, 24, fullScreen); Image player = new Image("barra.bmp"); Image ball1 = new Image("pokeballorigin.bmp"); Image ball2 = new Image("superballorigin.bmp"); Image ball3 = new Image("ultraballorigin.bmp"); Image ball4 = new Image("masterballorigin.bmp"); Image ball5 = new Image("voltorborigin.bmp"); Image ball6 = new Image("angryvoltorborigin.bmp"); Image divisory = new Image("divisoria.bmp"); Image divisory2 = new Image("divisoria2.bmp"); Image fruit = new Image("ultraball.bmp"); const int xa = 12, ya = 120; //sizes of player const int axe = 20, aye = 20; //sizes of ball int x = 50; int y = 300 - ya / 2; int x2 = 750 - xa; int y2 = 300 - ya / 2; int score1 = 5, score2 = 5; int divisoryX = 400; int divisory2Y = 40; int[] fruitPosX1 = new int[score1]; int[] fruitPosX2 = new int[score2]; int amountOfEnemies = 1; Random generator = new Random(); float[] ballX = new float[amountOfEnemies]; float[] ballY = new float[amountOfEnemies]; for (int i = 0; i < amountOfEnemies; i++) { ballX[i] = x + xa; ballY[i] = y + ya / 2 - aye / 2; } int speed = 18; float ballSpeedX = 10f; float ballSpeedY = 10f; bool finished = false; bool pause = false; byte moveType = 1; // Game Loop do { // Update screen SdlHardware.ClearScreen(); for (int i = 0; i < amountOfEnemies; i++) { if (ballSpeedX >= 30) { SdlHardware.DrawHiddenImage(ball6, (int)ballX[i], (int)ballY[i]); } else if (ballSpeedX >= 26) { SdlHardware.DrawHiddenImage(ball5, (int)ballX[i], (int)ballY[i]); } else if (ballSpeedX >= 22) { SdlHardware.DrawHiddenImage(ball4, (int)ballX[i], (int)ballY[i]); } else if (ballSpeedX >= 18) { SdlHardware.DrawHiddenImage(ball3, (int)ballX[i], (int)ballY[i]); } else if (ballSpeedX >= 14) { SdlHardware.DrawHiddenImage(ball2, (int)ballX[i], (int)ballY[i]); } else if (ballSpeedX >= 10) { SdlHardware.DrawHiddenImage(ball1, (int)ballX[i], (int)ballY[i]); } if (ballSpeedX <= -30) { SdlHardware.DrawHiddenImage(ball6, (int)ballX[i], (int)ballY[i]); } else if (ballSpeedX <= -26) { SdlHardware.DrawHiddenImage(ball5, (int)ballX[i], (int)ballY[i]); } else if (ballSpeedX <= -22) { SdlHardware.DrawHiddenImage(ball4, (int)ballX[i], (int)ballY[i]); } else if (ballSpeedX <= -18) { SdlHardware.DrawHiddenImage(ball3, (int)ballX[i], (int)ballY[i]); } else if (ballSpeedX <= -14) { SdlHardware.DrawHiddenImage(ball2, (int)ballX[i], (int)ballY[i]); } else if (ballSpeedX <= -10) { SdlHardware.DrawHiddenImage(ball1, (int)ballX[i], (int)ballY[i]); } } SdlHardware.DrawHiddenImage(player, x, y); SdlHardware.DrawHiddenImage(player, x2, y2); SdlHardware.DrawHiddenImage(divisory, divisoryX, 0); SdlHardware.DrawHiddenImage(divisory2, 0, divisory2Y); for (int i = 0; i < score1; i++) { fruitPosX1[i] = 32 * i; SdlHardware.DrawHiddenImage(fruit, fruitPosX1[i], 0); } for (int i = 0; i < score2; i++) { fruitPosX2[i] = 415 + 32 * i; SdlHardware.DrawHiddenImage(fruit, fruitPosX2[i], 0); } SdlHardware.ShowHiddenScreen(); // Check input by the user //player 1 if (SdlHardware.KeyPressed(SdlHardware.KEY_DOWN) && y2 < 600 - ya) { y2 += speed; } if (SdlHardware.KeyPressed(SdlHardware.KEY_UP) && y2 > 0) { y2 -= speed; } //player 2 if (SdlHardware.KeyPressed(SdlHardware.KEY_S) && y < 600 - ya) { y += speed; } if (SdlHardware.KeyPressed(SdlHardware.KEY_W) && y > 0) { y -= speed; } if (SdlHardware.KeyPressed(SdlHardware.KEY_ESC)) { finished = true; } if (SdlHardware.KeyPressed(SdlHardware.KEY_D) && moveType == 1) { moveType = 0; } if (SdlHardware.KeyPressed(SdlHardware.KEY_LEFT) && moveType == 2) { moveType = 3; } // Move enemies, background, etc if (moveType == 0) { ballX[0] += ballSpeedX; ballY[0] += ballSpeedY; } if (moveType == 3) { ballX[0] -= ballSpeedX; ballY[0] -= ballSpeedY; } else if (moveType == 1) { ballX[0] = x + xa; ballY[0] = y + ya / 2 - aye / 2; } else if (moveType == 2) { ballX[0] = x2 - axe; ballY[0] = y2 + ya / 2 - aye / 2; } // Check collisions and apply game logic // collision with player for (int i = 0; i < amountOfEnemies; i++) { if ((x + xa > ballX[i]) && (x + xa < ballX[i] + axe) && (y + ya > ballY[i]) && (y + ya < ballY[i] + aye) || (x + xa > ballX[i]) && (x + xa < ballX[i] + axe) && (y > ballY[i]) && (y < ballY[i] + aye) || (x > ballX[i]) && (x < ballX[i] + axe) && (y + ya > ballY[i]) && (y + ya < ballY[i] + aye) || (x > ballX[i]) && (x < ballX[i] + axe) && (y > ballY[i]) && (y < ballY[i] + aye)) { ballSpeedX = -ballSpeedX; ballSpeedY = -ballSpeedY; } } // collision with walls for (int i = 0; i < amountOfEnemies; i++) { // collision with top and bottom if ((ballY[i] < 40) || (ballY[i] + aye > 600)) { ballSpeedY = -ballSpeedY; } // collision with players if ((ballX[i] < x + xa) && (ballY[i] > y) && (ballY[i] < y + ya) || (ballX[i] + axe > x2) && (ballY[i] > y2) && (ballY[i] < y2 + ya)) { ballSpeedX = -ballSpeedX; if (ballSpeedX > 0) { ballSpeedX += 1f; ballSpeedY += 1f; } else { ballSpeedX -= 1f; ballSpeedY -= 1f; } } // collision with sides (points) if (ballX[i] < 0) //Player 2 gets point { score1--; moveType = 1; ballSpeedX = 10f; ballSpeedY = 10f; } else if (ballX[i] > 800) //Player 1 gets point { score2--; moveType = 2; ballSpeedX = 10f; ballSpeedY = 10f; } } //Game over if (score1 == 0 || score2 == 0) { SdlHardware.Pause(4000); finished = true; } // Pause till next frame (40 ms = 25 fps) SdlHardware.Pause(40); }while (!finished); //Console.ReadLine(); }