public void hlineRGBA() { this.InitSdl(); //Random rand = new Random(); int result = SdlGfx.hlineRGBA(surfacePtr, 100, 200, 100, 200, 0, (byte)0, 254); result = Sdl.SDL_Flip(surfacePtr); Thread.Sleep(sleepTime); Assert.AreEqual(result, 0); this.Quit(); }