public override void Dispose() { if (!initialized) return; IsDisposed = true; if (currentDevice != 0) SdlAudio.CloseAudioDevice(currentDevice); }
public override void Stop() { SdlAudio.CloseAudioDevice(currentDevice); }
public override void Dispose() { if (!initialized) return; IsDisposed = true; if (currentDevice != 0) SdlAudio.CloseAudioDevice(currentDevice); }
public override void Stop() { SdlAudio.CloseAudioDevice(currentDevice); }