public static unsafe void SetSDLGLContextAttributes(GraphicsDeviceOptions options, GraphicsBackend backend) { if (backend != GraphicsBackend.OpenGL && backend != GraphicsBackend.OpenGLES) { throw new VeldridException( $"{nameof(backend)} must be {nameof(GraphicsBackend.OpenGL)} or {nameof(GraphicsBackend.OpenGLES)}."); } SDL_GLContextFlag contextFlags = options.Debug ? SDL_GLContextFlag.Debug | SDL_GLContextFlag.ForwardCompatible : SDL_GLContextFlag.ForwardCompatible; Sdl2Native.SDL_GL_SetAttribute(SDL_GLAttribute.ContextFlags, (int)contextFlags); SetMaxGLVersion(backend == GraphicsBackend.OpenGLES); int depthBits = 0; int stencilBits = 0; if (options.SwapchainDepthFormat.HasValue) { switch (options.SwapchainDepthFormat) { case PixelFormat.R16_UNorm: depthBits = 16; break; case PixelFormat.D24_UNorm_S8_UInt: depthBits = 24; stencilBits = 8; break; case PixelFormat.R32_Float: depthBits = 32; break; case PixelFormat.D32_Float_S8_UInt: depthBits = 32; stencilBits = 8; break; default: throw new VeldridException("Invalid depth format: " + options.SwapchainDepthFormat.Value); } } Sdl2Native.SDL_GL_SetAttribute(SDL_GLAttribute.DepthSize, depthBits); Sdl2Native.SDL_GL_SetAttribute(SDL_GLAttribute.StencilSize, stencilBits); if (options.SwapchainSrgbFormat) { Sdl2Native.SDL_GL_SetAttribute(SDL_GLAttribute.FramebufferSrgbCapable, 1); } else { Sdl2Native.SDL_GL_SetAttribute(SDL_GLAttribute.FramebufferSrgbCapable, 0); } }
private static OpenGLESRenderContext CreateDefaultOpenGLESRenderContext(Sdl2Window window) { bool debugContext = false; debugContext |= s_allowDebugContexts; if (debugContext) { Sdl2Native.SDL_GL_SetAttribute(SDL_GLAttribute.ContextFlags, (int)SDL_GLContextFlag.Debug); } IntPtr sdlHandle = window.SdlWindowHandle; Sdl2Native.SDL_GL_SetAttribute(SDL_GLAttribute.ContextProfileMask, (int)SDL_GLProfile.ES); Sdl2Native.SDL_GL_SetAttribute(SDL_GLAttribute.ContextMajorVersion, 3); Sdl2Native.SDL_GL_SetAttribute(SDL_GLAttribute.ContextMinorVersion, 0); IntPtr contextHandle = Sdl2Native.SDL_GL_CreateContext(sdlHandle); Sdl2Native.SDL_GL_MakeCurrent(sdlHandle, contextHandle); if (contextHandle == IntPtr.Zero) { unsafe { byte * error = Sdl2Native.SDL_GetError(); string errorString = Utilities.GetString(error); throw new InvalidOperationException("Unable to create GL Context: " + errorString); } } Sdl2Native.SDL_GL_MakeCurrent(sdlHandle, contextHandle); OpenGLPlatformContextInfo ci = new OpenGLPlatformContextInfo( contextHandle, Sdl2Native.SDL_GL_GetProcAddress, Sdl2Native.SDL_GL_GetCurrentContext, () => Sdl2Native.SDL_GL_SwapWindow(sdlHandle)); var rc = new OpenGLESRenderContext(window, ci); if (debugContext) { rc.EnableDebugCallback(OpenTK.Graphics.ES30.DebugSeverity.DebugSeverityNotification); } return(rc); }
public static unsafe GraphicsDevice CreateOpenGLGraphicsDevice(Sdl2Window window, GraphicsDeviceOptions options) { Sdl2Native.SDL_ClearError(); var sdlHandle = window.SdlWindowHandle; SDL_SysWMinfo sdlSysWmInfo; Sdl2Native.SDL_GetVersion(&sdlSysWmInfo.version); Sdl2Native.SDL_GetWMWindowInfo(sdlHandle, &sdlSysWmInfo); Sdl2Native.SDL_GL_SetAttribute(SDL_GLAttribute.ContextFlags, options.Debug ? 3 : 2); Sdl2Native.SDL_GL_SetAttribute(SDL_GLAttribute.ContextProfileMask, 1); Sdl2Native.SDL_GL_SetAttribute(SDL_GLAttribute.ContextMajorVersion, 4); Sdl2Native.SDL_GL_SetAttribute(SDL_GLAttribute.ContextMinorVersion, 1); options.SwapchainDepthFormat = PixelFormat.D32_Float_S8_UInt; Sdl2Native.SDL_GL_SetAttribute(SDL_GLAttribute.DepthSize, 32); Sdl2Native.SDL_GL_SetAttribute(SDL_GLAttribute.StencilSize, 8); var contextHandle = Sdl2Native.SDL_GL_CreateContext(sdlHandle); var error = Sdl2Native.SDL_GetError(); if ((IntPtr)error != IntPtr.Zero) { var str = GetString(error); if (!string.IsNullOrEmpty(str)) { throw new VeldridException(string.Format("Unable to create OpenGL Context: \"{0}\". This may indicate that the system does not support the requested OpenGL profile, version, or Swapchain format.", str)); } } int num1; Sdl2Native.SDL_GL_GetAttribute(SDL_GLAttribute.DepthSize, &num1); int num2; Sdl2Native.SDL_GL_GetAttribute(SDL_GLAttribute.StencilSize, &num2); Sdl2Native.SDL_GL_SetSwapInterval(options.SyncToVerticalBlank ? 1 : 0); var getProcAddress = new Func <string, IntPtr>(Sdl2Native.SDL_GL_GetProcAddress); var makeCurrent = (Action <IntPtr>)(context => Sdl2Native.SDL_GL_MakeCurrent(sdlHandle, context)); var deleteContext = new Action <IntPtr>(Sdl2Native.SDL_GL_DeleteContext); var swapBuffers = (Action)(() => Sdl2Native.SDL_GL_SwapWindow(sdlHandle)); var platformInfo = new OpenGLPlatformInfo(contextHandle, getProcAddress, makeCurrent, Sdl2Native.SDL_GL_GetCurrentContext, () => Sdl2Native.SDL_GL_MakeCurrent(new SDL_Window(IntPtr.Zero), IntPtr.Zero), deleteContext, swapBuffers, sync => Sdl2Native.SDL_GL_SetSwapInterval(sync ? 1 : 0)); return(GraphicsDevice.CreateOpenGL(options, platformInfo, (uint)window.Width, (uint)window.Height)); }
private static OpenGLRenderContext CreateDefaultOpenGLRenderContext(Sdl2Window window) { bool debugContext = false; #if DEBUG debugContext = Preferences.Instance.AllowOpenGLDebugContexts; #endif IntPtr sdlHandle = window.SdlWindowHandle; if (debugContext) { Sdl2Native.SDL_GL_SetAttribute(SDL_GLAttribute.ContextFlags, (int)SDL_GLContextFlag.Debug); } Sdl2Native.SDL_GL_SetAttribute(SDL_GLAttribute.ContextProfileMask, (int)SDL_GLProfile.Core); Sdl2Native.SDL_GL_SetAttribute(SDL_GLAttribute.ContextMajorVersion, 4); Sdl2Native.SDL_GL_SetAttribute(SDL_GLAttribute.ContextMinorVersion, 0); IntPtr contextHandle = Sdl2Native.SDL_GL_CreateContext(sdlHandle); if (contextHandle == IntPtr.Zero) { unsafe { byte * error = Sdl2Native.SDL_GetError(); string errorString = Utilities.GetString(error); throw new InvalidOperationException("Unable to create GL Context: " + errorString); } } Sdl2Native.SDL_GL_MakeCurrent(sdlHandle, contextHandle); OpenGLPlatformContextInfo ci = new OpenGLPlatformContextInfo( contextHandle, Sdl2Native.SDL_GL_GetProcAddress, Sdl2Native.SDL_GL_GetCurrentContext, () => Sdl2Native.SDL_GL_SwapWindow(sdlHandle)); var rc = new OpenGLRenderContext(window, ci); if (debugContext) { // Slows things down significantly -- Only use when debugging something specific. rc.EnableDebugCallback(OpenTK.Graphics.OpenGL.DebugSeverity.DebugSeverityNotification); } return(rc); }
//public static OpenGLESRenderContext CreateDefaultOpenGLESRenderContext(ref RenderContextCreateInfo contextCI, Sdl2Window window) //{ // if (contextCI.DebugContext) // { // Sdl2Native.SDL_GL_SetAttribute(SDL_GLAttribute.ContextFlags, (int)SDL_GLContextFlag.Debug); // } // IntPtr sdlHandle = window.SdlWindowHandle; // Sdl2Native.SDL_GL_SetAttribute(SDL_GLAttribute.ContextProfileMask, (int)SDL_GLProfile.ES); // Sdl2Native.SDL_GL_SetAttribute(SDL_GLAttribute.ContextMajorVersion, 3); // Sdl2Native.SDL_GL_SetAttribute(SDL_GLAttribute.ContextMinorVersion, 0); // IntPtr contextHandle = Sdl2Native.SDL_GL_CreateContext(sdlHandle); // Sdl2Native.SDL_GL_MakeCurrent(sdlHandle, contextHandle); // if (contextHandle == IntPtr.Zero) // { // unsafe // { // byte* error = Sdl2Native.SDL_GetError(); // string errorString = Utilities.GetString(error); // throw new VeldridException("Unable to create GL Context: " + errorString); // } // } // OpenGLPlatformContextInfo ci = new OpenGLPlatformContextInfo( // contextHandle, // Sdl2Native.SDL_GL_GetProcAddress, // Sdl2Native.SDL_GL_GetCurrentContext, // () => Sdl2Native.SDL_GL_SwapWindow(sdlHandle)); // OpenGLESRenderContext rc = new OpenGLESRenderContext(window, ci); // if (contextCI.DebugContext) // { // rc.EnableDebugCallback(OpenTK.Graphics.ES30.DebugSeverity.DebugSeverityLow); // } // return rc; //} public static GraphicsDevice CreateDefaultOpenGLRenderContext(ref GraphicsDeviceCreateInfo gdCI, Sdl2Window window) { IntPtr sdlHandle = window.SdlWindowHandle; if (gdCI.DebugDevice) { Sdl2Native.SDL_GL_SetAttribute(SDL_GLAttribute.ContextFlags, (int)SDL_GLContextFlag.Debug); } Sdl2Native.SDL_GL_SetAttribute(SDL_GLAttribute.ContextProfileMask, (int)SDL_GLProfile.Core); Sdl2Native.SDL_GL_SetAttribute(SDL_GLAttribute.ContextMajorVersion, 4); Sdl2Native.SDL_GL_SetAttribute(SDL_GLAttribute.ContextMinorVersion, 0); IntPtr contextHandle = Sdl2Native.SDL_GL_CreateContext(sdlHandle); if (contextHandle == IntPtr.Zero) { unsafe { byte * error = Sdl2Native.SDL_GetError(); string errorString = GetString(error); throw new VeldridException("Unable to create GL Context: " + errorString); } } int result = Sdl2Native.SDL_GL_SetSwapInterval(0); OpenGLPlatformInfo platformInfo = new OpenGLPlatformInfo( contextHandle, Sdl2Native.SDL_GL_GetProcAddress, context => Sdl2Native.SDL_GL_MakeCurrent(sdlHandle, context), Sdl2Native.SDL_GL_DeleteContext, () => Sdl2Native.SDL_GL_SwapWindow(sdlHandle)); return(Hacks.CreateOpenGL( platformInfo, (uint)window.Width, (uint)window.Height, gdCI.DebugDevice)); }
public static GraphicsDevice CreateDefaultOpenGLGraphicsDevice(GraphicsDeviceOptions options, Sdl2Window window) { IntPtr sdlHandle = window.SdlWindowHandle; if (options.Debug) { Sdl2Native.SDL_GL_SetAttribute(SDL_GLAttribute.ContextFlags, (int)SDL_GLContextFlag.Debug); } Sdl2Native.SDL_GL_SetAttribute(SDL_GLAttribute.ContextProfileMask, (int)SDL_GLProfile.Core); Sdl2Native.SDL_GL_SetAttribute(SDL_GLAttribute.ContextMajorVersion, 4); Sdl2Native.SDL_GL_SetAttribute(SDL_GLAttribute.ContextMinorVersion, 0); int depthBits = 0; if (options.SwapchainDepthFormat.HasValue) { switch (options.SwapchainDepthFormat) { case PixelFormat.R16_UNorm: depthBits = 16; break; case PixelFormat.R32_Float: depthBits = 32; break; default: throw new VeldridException("Invalid depth format: " + options.SwapchainDepthFormat.Value); } } Sdl2Native.SDL_GL_SetAttribute(SDL_GLAttribute.DepthSize, depthBits); IntPtr contextHandle = Sdl2Native.SDL_GL_CreateContext(sdlHandle); if (contextHandle == IntPtr.Zero) { unsafe { byte * error = Sdl2Native.SDL_GetError(); string errorString = GetString(error); throw new VeldridException("Unable to create GL Context: " + errorString); } } int result = Sdl2Native.SDL_GL_SetSwapInterval(options.SyncToVerticalBlank ? 1 : 0); OpenGLPlatformInfo platformInfo = new OpenGLPlatformInfo( contextHandle, Sdl2Native.SDL_GL_GetProcAddress, context => Sdl2Native.SDL_GL_MakeCurrent(sdlHandle, context), () => Sdl2Native.SDL_GL_GetCurrentContext(), () => Sdl2Native.SDL_GL_MakeCurrent(new SDL_Window(IntPtr.Zero), IntPtr.Zero), Sdl2Native.SDL_GL_DeleteContext, () => Sdl2Native.SDL_GL_SwapWindow(sdlHandle), sync => Sdl2Native.SDL_GL_SetSwapInterval(sync ? 1 : 0)); return(GraphicsDevice.CreateOpenGL( options, platformInfo, (uint)window.Width, (uint)window.Height)); }