public override void Dispose() { Sdl2Events.Unsubscribe(ProcessEvent); SDL_GameControllerClose(_controller); }
public void Shutdown() { Sdl2Events.Unsubscribe(ProcessEvent); }
public override void Dispose() { Sdl2Events.Unsubscribe(ProcessEvent); SDL_GameControllerClose(_controller); }
public void Shutdown() { Sdl2Events.Unsubscribe(ProcessEvent); }