예제 #1
0
        //显示
        public override void OnEnable()
        {
            mVersionLable.text   = SdkConector.GetBundleVersion();
            mPlayAnimate.enabled = true;
            ShowServer(LOGINUI.None);

#if UNITY_STANDALONE_WIN || UNITY_EDITOR || SKIP_SDK
            mLoginInput.gameObject.SetActive(true);
#endif
        }
예제 #2
0
        //显示
        public override void OnEnable()
        {
            mVersionLable.text = SdkConector.GetBundleVersion();
            mRoot.Find("Server_Choose/Loginer/AcountInput/Label").GetComponent <UILabel>().text = JxBlGame.Instance.lang.getString("lbl_username").ToUpper();
            mRoot.Find("Server_Choose/Loginer/PassInput/Label").GetComponent <UILabel>().text   = JxBlGame.Instance.lang.getString("lbl_password").ToUpper();
            mPlayAnimate.enabled = true;
            ShowServer(LOGINUI.None);

#if UNITY_STANDALONE_WIN || UNITY_EDITOR || SKIP_SDK
            mLoginInput.gameObject.SetActive(true);
#endif
        }