//显示 public override void OnEnable() { mVersionLable.text = SdkConector.GetBundleVersion(); mPlayAnimate.enabled = true; ShowServer(LOGINUI.None); #if UNITY_STANDALONE_WIN || UNITY_EDITOR || SKIP_SDK mLoginInput.gameObject.SetActive(true); #endif }
//显示 public override void OnEnable() { mVersionLable.text = SdkConector.GetBundleVersion(); mRoot.Find("Server_Choose/Loginer/AcountInput/Label").GetComponent <UILabel>().text = JxBlGame.Instance.lang.getString("lbl_username").ToUpper(); mRoot.Find("Server_Choose/Loginer/PassInput/Label").GetComponent <UILabel>().text = JxBlGame.Instance.lang.getString("lbl_password").ToUpper(); mPlayAnimate.enabled = true; ShowServer(LOGINUI.None); #if UNITY_STANDALONE_WIN || UNITY_EDITOR || SKIP_SDK mLoginInput.gameObject.SetActive(true); #endif }