protected void update_scroll_offset() { // come up with a better name for this method //Debug int target_y = this.RowSize * Scroll; if (Math.Abs(Offset.Y - target_y) <= this.RowSize / 4) { Offset.Y = target_y; } if (Math.Abs(Offset.Y - target_y) <= this.RowSize) { Offset.Y = Additional_Math.int_closer((int)Offset.Y, target_y, this.RowSize / 4); } else { Offset.Y = ((int)(Offset.Y + target_y)) / 2; } if (Offset.Y != target_y && Scrollbar != null) { if (Offset.Y > target_y) { Scrollbar.moving_up(); } else { Scrollbar.moving_down(); } } }
protected void update_scroll_offset() { int target_y = 16 * Scroll; if (!ManualScroll) { if (Math.Abs(Offset.Y - target_y) <= 16 / 4) { Offset.Y = target_y; } if (Math.Abs(Offset.Y - target_y) <= 16) { Offset.Y = Additional_Math.int_closer((int)Offset.Y, target_y, 16 / 4); } else { Offset.Y = ((int)(Offset.Y + target_y)) / 2; } } if (Offset.Y != target_y && Scrollbar != null) { if (Offset.Y > target_y) { Scrollbar.moving_up(); } else { Scrollbar.moving_down(); } } }