//======================================================================================== // Object management - tools. private void DeleteData(Data data) { if (data is IReferenceable refdata) { refdata.DetachAllReferences(); } switch (data) { case Room d: Rooms.Remove(d); break; case DoorSet d: DoorSets.Remove(d); break; case Door d: Doors.Remove(d); break; case ScrollSet d: ScrollSets.Remove(d); break; case PlmSet d: PlmSets.Remove(d); break; case ScrollPlmData d: ScrollPlmDatas.Remove(d); break; case Background d: Backgrounds.Remove(d); break; case Fx d: Fxs.Remove(d); break; case SaveStation d: SaveStations.Remove(d); break; case LevelData d: LevelDatas.Remove(d); break; case EnemySet d: EnemySets.Remove(d); break; case EnemyGfx d: EnemyGfxs.Remove(d); break; case ScrollAsm d: ScrollAsms.Remove(d); break; case Asm d: DoorAsms.Remove(d); SetupAsms.Remove(d); MainAsms.Remove(d); break; case TileSet d: TileSets.Remove(d); break; case TileTable d: TileTables.Remove(d); break; case TileSheet d: TileSheets.Remove(d); break; case Palette d: Palettes.Remove(d); break; case AreaMap d: AreaMaps.Remove(d); break; default: break; } ChangesMade = true; }