/// <summary> /// /// </summary> /// <param name="name"></param> public override void On(string name) { SelectionName = name; switch (MenuSelection) { case 0: MainSelection = name; if (name == "Items") { GameObject.Find("List Panel").transform.FindChild("Quantity").gameObject.SetActive(true); ItemMenu.HideList(); ItemMenu.setList(player.Items.GetUsables()); ItemMenu.DisplayList(); } else if (name == "Attack") { ItemMenu.HideList(); } else if (name == "Ability") { GameObject.Find("List Panel").transform.FindChild("Quantity").gameObject.SetActive(false); ItemMenu.HideList(); ItemMenu.setList(player.Data.Job.Abilities); ItemMenu.DisplayList(); } else if (name == "Run") { ItemMenu.HideList(); } break; default: break; } }
private void fillWeapon() { foreach (Tuple <AbstractWeapon, int> i in ListWeapon) { Tuple <Item, int> ins = new Tuple <Item, int>(i.First as Item, i.Second); ActiveItems.Add(ins); Destroy(GameObject.Find("New Game Object")); Destroy(GameObject.Find("New Game Object")); } MenuScroll.setList(ActiveItems); MenuScroll.DisplayList(); }