public void OnCellForItems(ScrollGridCell itemCell) { BuildBedBean itemData = listBedData[itemCell.index]; ItemGameHotelBedCpt itemCpt = itemCell.GetComponent <ItemGameHotelBedCpt>(); itemCpt.SetData(itemData); }
public void OnCellForItem(ScrollGridCell itemCell) { ModelInfoBean modelInfo = listModelData[itemCell.index]; UIItemForBuleprintList itemCpt = itemCell.GetComponent <UIItemForBuleprintList>(); itemCpt.SetData(modelInfo); }
/// <summary> /// 单个数据回调 /// </summary> /// <param name="itemCell"></param> public void OnCellForItem(ScrollGridCell itemCell) { UIViewItemContainer viewItemContainer = itemCell.GetComponent <UIViewItemContainer>(); ItemsBean itemsData = blockBoxData.items[itemCell.index]; viewItemContainer.SetData(UIViewItemContainer.ContainerType.Box, itemsData, itemCell.index); }
public void OnCellForItem(ScrollGridCell itemCell) { ItemMiniGameCookingSelectMenuCpt itemCpt = itemCell.GetComponent <ItemMiniGameCookingSelectMenuCpt>(); MenuOwnBean itemData = listOwnMenu[itemCell.index]; itemCpt.SetData(itemData, InnFoodHandler.Instance.manager.GetFoodDataById(itemData.menuId)); }
public void OnCellForItem(ScrollGridCell itemCell) { ItemTownCandidateCpt itemCpt = itemCell.GetComponent <ItemTownCandidateCpt>(); CharacterBean itemData = listData[itemCell.index]; itemCpt.SetData(itemData); }
public void OnCellForItem(ScrollGridCell itemCell) { ModelPartInfoBean partInfo = listPartInfoData[itemCell.index]; UIItemForWarehouseList itemCpt = itemCell.GetComponent <UIItemForWarehouseList>(); itemCpt.SetData(partInfo, userModelData); }
/// <summary> /// 数据显示 /// </summary> /// <param name="scrollGridCell"></param> public void OnCellForInfiniteTowers(ScrollGridCell scrollGridCell) { ItemMountainInfiniteTowersCpt itemCpt = scrollGridCell.GetComponent <ItemMountainInfiniteTowersCpt>(); UserInfiniteTowersBean userInfiniteTowers = listData[scrollGridCell.index]; itemCpt.SetData(userInfiniteTowers); }
/// <summary> /// 单个数据回调 /// </summary> /// <param name="itemCell"></param> public void OnCellForItem(ScrollGridCell itemCell) { UserDataBean userData = GameDataHandler.Instance.manager.GetUserData(); UIViewItemContainer viewItemContainer = itemCell.GetComponent <UIViewItemContainer>(); ItemsBean itemsData = userData.GetItemsFromBackpack(itemCell.index); viewItemContainer.SetData(UIViewItemContainer.ContainerType.Backpack, itemsData, itemCell.index); }
public void OnCellForItem(ScrollGridCell itemCell) { CharacterFavorabilityBean characterFavorability = listFavorabilityData[itemCell.index]; CharacterBean characterData = NpcInfoHandler.Instance.manager.GetCharacterDataById(characterFavorability.characterId); ItemGameFavorabilityCpt itemFavorability = itemCell.GetComponent <ItemGameFavorabilityCpt>(); itemFavorability.SetData(characterFavorability, characterData); }
public void OnCellForItem(ScrollGridCell itemCell) { CharacterBean characterData = listData[itemCell.index]; ItemGameAttendanceCpt workerItem = itemCell.GetComponent <ItemGameAttendanceCpt>(); workerItem.SetData(characterData); workerItem.SetCallBack(this); }
public void OnCellForItems(ScrollGridCell itemCell) { int index = itemCell.index; ItemBean itemBean = listItemData[index]; ItemsInfoBean itemInfo = GameItemsHandler.Instance.manager.GetItemsById(itemBean.itemId); ItemGameBackpackEquipCpt backpackCpt = itemCell.GetComponent <ItemGameBackpackEquipCpt>(); backpackCpt.SetData(characterData, itemInfo, itemBean); }
public void OnCellForFoodItems(ScrollGridCell itemCell) { int index = itemCell.index; MenuOwnBean itemData = listMenu[index]; MenuInfoBean menuInfo = InnFoodHandler.Instance.manager.GetFoodDataById(itemData.menuId); ItemGameMenuFoodCpt foodCpt = itemCell.GetComponent <ItemGameMenuFoodCpt>(); foodCpt.SetData(itemData, menuInfo); }
public void OnCellForItems(ScrollGridCell itemCell) { ItemBean itemData = listItemData[itemCell.index]; ItemsInfoBean itemsInfo = GameItemsHandler.Instance.manager.GetItemsById(itemData.itemId); ItemGameBackpackPickCpt itemBackpack = itemCell.GetComponent <ItemGameBackpackPickCpt>(); itemBackpack.SetCallBack(this); itemBackpack.SetData(itemsInfo, itemData); itemBackpack.SetSelectionType(itemSelectionType); }
/// <summary> /// 列表Item回调 /// </summary> /// <param name="itemCell"></param> public void OnCellForItem(ScrollGridCell itemCell) { CharacterBean characterData = listCharacterData[itemCell.index]; ItemGameWorkerCpt workerItem = itemCell.GetComponent <ItemGameWorkerCpt>(); if (workerItem != null) { workerItem.SetData(characterData); } }
/// <summary> /// 单个数据回调 /// </summary> /// <param name="itemCell"></param> public void OnCellForItem(ScrollGridCell itemCell) { UIViewItemContainer viewItemContainer = itemCell.GetComponent <UIViewItemContainer>(); ItemsInfoBean itemsInfo = listItemsInfo[itemCell.index]; ItemsBean itemsData = new ItemsBean(); itemsData.itemId = itemsInfo.id; itemsData.number = int.MaxValue; viewItemContainer.SetData(UIViewItemContainer.ContainerType.God, itemsData, itemCell.index); }
/// <summary> /// 单个数据 /// </summary> /// <param name="itemView"></param> public void OnCellForItemSynthesis(ScrollGridCell itemView) { UIViewSynthesisItem itemSynthesis = itemView.GetComponent <UIViewSynthesisItem>(); //item数据 ItemsSynthesisBean itemData = listSynthesisData[itemView.index]; //是否选中当前 bool isSelect = (itemView.index == indexSelect ? true : false); //设置数据 itemSynthesis.SetData(itemData, itemView.index, isSelect); }
public void OnCellForItem(ScrollGridCell itemCell) { ItemSettleCpt itemSettle = itemCell.GetComponent <ItemSettleCpt>(); ItemData itemData = listData[itemCell.index]; if (itemData.type == 1) { itemSettle.SetData(itemData.icon, itemData.name, itemData.state, itemData.moneyL, itemData.moneyM, itemData.moneyS); } else { itemSettle.SetData(itemData.content, itemData.icon, itemData.name, itemData.colorContent); } }
/// <summary> /// 列表回调 /// </summary> /// <param name="cell"></param> public void OnCellForItem(ScrollGridCell cell) { ItemTownBeautySalonCpt itemTownBeautySalon = cell.GetComponent <ItemTownBeautySalonCpt>(); GameDataBean gameData = GameDataHandler.Instance.manager.GetGameData(); bool isLock = false; //获取美颜庄老板的好感 CharacterFavorabilityBean characterFavorability = gameData.GetCharacterFavorability(130011); int level = characterFavorability.GetFavorabilityLevel(); float unlockNumber = (listSelectData.Count / 6f) * (level + 1); if (cell.index < unlockNumber) { isLock = false; } else { isLock = true; } itemTownBeautySalon.SetData(bodyType, listSelectData[cell.index], isLock); itemTownBeautySalon.SetCallBack(this); }
/// <summary> /// 监听 /// </summary> /// <param name="itemCell"></param> public void OnCellForFamilyList(ScrollGridCell itemCell) { ItemGameFamilyCpt itemCpt = itemCell.GetComponent <ItemGameFamilyCpt>(); itemCpt.SetData(listFamilyData[itemCell.index]); }