/// <summary> /// Called when the user's skin has loaded (from the options menu), /// so we can do a reload of it. /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void OnSkinLoaded(object sender, SkinReloadedEventArgs e) { ScrollContainer.Destroy(); ScrollContainer = new EditorScrollContainerKeys(this) { Parent = Container }; foreach (var i in VisualizationGraphs) { i.Value.SetGraphXPos(); } }