public override void Initialize() { ScreenArea = new Rectangle(Game.GraphicsDevice.Viewport.X, Game.GraphicsDevice.Viewport.Y, Game.GraphicsDevice.Viewport.Width, Game.GraphicsDevice.Viewport.Height); DrawArea = new Rectangle( ScreenArea.X + ((int)((ScreenArea.Width - 800) / 2f)), ScreenArea.Y + ((int)((ScreenArea.Height - 600) / 2f)), 800, 600 ); splashColor = Color.Black; scriptManager = new Scripting.ScriptManager(); scriptManager.Execute(SplashAnimation); }