예제 #1
0
        protected override void Awake()
        {
            EditorApplication.playModeStateChanged -= playModeStateChanged;
            EditorApplication.playModeStateChanged += playModeStateChanged;

            wdata = scriptable.Load <NodeCanvasData>();

            generateWindowData(wdata);
        }
예제 #2
0
    /// <summary>
    /// 当前选择目录下创建 .asset
    /// </summary>
    /// <typeparam name="T"></typeparam>
    /// <param name="name"></param>
    /// <param name="callback"></param>
    /// <param name="parameters"></param>
    /// <returns></returns>
    public static ScriptableItem CreatAssetCurPath <T>(string name, System.Action <T, Dictionary <string, object> > callback = null, Dictionary <string, object> parameters = null) where T : ScriptableObject
    {
        Object[] o = Selection.GetFiltered <Object>(SelectionMode.Assets);

        if (o == null || o.Length == 0)
        {
            return(null);
        }
        Object tar = o[0];

        string assetpath = AssetDatabase.GetAssetPath(tar);
        string filename  = FileHelper.getFileNameAndTypeByPath(assetpath);

        if (filename.Contains("."))
        {
            //is file not fold
            assetpath = assetpath.Replace("/" + filename, null);
        }

        string path = assetpath + "/" + name + ".asset";

        int num = 1;

        while (File.Exists(path))
        {
            path = assetpath + "/" + name + num + ".asset";

            num++;
        }

        ScriptableItem item = new ScriptableItem(path);

        item.Creat <T>(callback, parameters);

        T t = item.Load <T>();

        t.SelectedObject();

        return(item);
    }