예제 #1
0
        public void Draw()
        {
            ConfigId = ScriptableGUIUtils.DrawField("ConfigID", ConfigId);
            color    = ScriptableGUIUtils.DrawField("Color", color);
            texture  = EditorGUILayout.ObjectField(texture, typeof(Sprite), false) as Sprite;


            currencyType = (CurrencyType)ScriptableGUIUtils.DrawField("Currency", currencyType);
            cost         = ScriptableGUIUtils.DrawField("Cost", cost);
            description  = ScriptableGUIUtils.DrawField("Description", description);
        }
예제 #2
0
        public override void Draw()
        {
            base.Draw();

            mesh = ScriptableGUIUtils.DrawObjectField("Mesh", mesh);
/*            color = ScriptableGUIUtils.DrawField("Color", color);*/
            material = ScriptableGUIUtils.DrawObjectField("material", material);

            furnitureType        = (FURNITURE)ScriptableGUIUtils.DrawField("furnitureType", furnitureType);
            Inventory_frameColor = ScriptableGUIUtils.DrawField("Inventory_FrameColor", Inventory_frameColor);
            Inventory_image      = ScriptableGUIUtils.DrawObjectField("Inventory_icon", Inventory_image);
            isDefault            = ScriptableGUIUtils.DrawField("isDefault?", isDefault);
            ScriptableGUIUtils.DrawList("ItemVariants", variants);
        }
예제 #3
0
        public override void Draw()
        {
            base.Draw();

            game_body_prefab    = ScriptableGUIUtils.DrawObjectField("game_body_prefab", game_body_prefab);
            preview_body_prefab = ScriptableGUIUtils.DrawObjectField("preview_body_prefab", preview_body_prefab);

            gender     = (Gender)ScriptableGUIUtils.DrawField("GENDER", gender);
            body_color = ScriptableGUIUtils.DrawField("body_color", body_color);

            controller = ScriptableGUIUtils.DrawObjectField("animator_controller", controller);
            avatar     = ScriptableGUIUtils.DrawObjectField("avatar", avatar);
            isDefault  = ScriptableGUIUtils.DrawField("isDefault?", isDefault);

            bodyIcon = ScriptableGUIUtils.DrawObjectField("bodyIcon", bodyIcon);
        }
예제 #4
0
        public override void Draw()
        {
            base.Draw();

            mesh       = ScriptableGUIUtils.DrawObjectField("Mesh", mesh);
            itemObject = EditorGUILayout.ObjectField(itemObject, typeof(GameObject), false) as GameObject;
/*            material = ScriptableGUIUtils.DrawObjectField("Material", material);*/

            gender               = (Gender)ScriptableGUIUtils.DrawField("GENDER", gender);
            bodyPart             = (BODY_PART)ScriptableGUIUtils.DrawField("BODYPART", bodyPart);
            gameMode             = (GameMode)ScriptableGUIUtils.DrawField("GameMode", gameMode);
            Inventory_frameColor = ScriptableGUIUtils.DrawField("Inventory_FrameColor", Inventory_frameColor);
            Inventory_image      = ScriptableGUIUtils.DrawObjectField("Inventory_icon", Inventory_image);
            ScriptableGUIUtils.DrawList("ItemVariants", variants);



            ScriptableGUIUtils.DrawList <BodypartToDisable>("BODYPART TO DISABLE", partsToDisable, BodypartToDisable.body_body1);

            isDefault = ScriptableGUIUtils.DrawField("isDefault?", isDefault);
        }
예제 #5
0
        public override void Draw()
        {
            base.Draw();
            gameMode = (GameMode)ScriptableGUIUtils.DrawField("gameMode", gameMode);
            mapIcon  = ScriptableGUIUtils.DrawObjectField("MapIcon", mapIcon);

            Scene          = ScriptableGUIUtils.DrawObjectField("Game Scene", Scene);
            InterfaceScene = ScriptableGUIUtils.DrawObjectField("Interface Scene", InterfaceScene);
            ManagersScene  = ScriptableGUIUtils.DrawObjectField("Managers Scene", ManagersScene);


            backGruondMusic = ScriptableGUIUtils.DrawObjectField("BackGroundMusic", backGruondMusic);

            if (Scene)
            {
                SceneName = Scene.name;
            }
            else
            {
                SceneName = "";
            }
            if (InterfaceScene)
            {
                InterfaceSceneName = InterfaceScene.name;
            }
            else
            {
                InterfaceSceneName = "";
            }
            if (ManagersScene)
            {
                ManagersSceneName = ManagersScene?.name;
            }
            else
            {
                ManagersSceneName = "";
            }
        }