ScriptableBuildPipeline.Settings LoadSettingsFromFile() { var settings = new ScriptableBuildPipeline.Settings(); if (File.Exists(ScriptableBuildPipeline.kSettingPath)) { var json = File.ReadAllText(ScriptableBuildPipeline.kSettingPath); EditorJsonUtility.FromJsonOverwrite(json, settings); } return(settings); }
void AssertSettingsChanged(ScriptableBuildPipeline.Settings preSettings, ScriptableBuildPipeline.Settings postSettings, FieldInfo[] fields, int fieldChanged) { for (int i = 0; i < fields.Length; i++) { if (i == fieldChanged) { Assert.AreNotEqual(fields[i].GetValue(preSettings), fields[i].GetValue(postSettings), $"Unexpected field '{fields[i].Name}' value is unchanged."); } else { Assert.AreEqual(fields[i].GetValue(preSettings), fields[i].GetValue(postSettings), $"Unexpected field '{fields[i].Name}' value is changed."); } } }
public void Setup() { EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo(); Directory.CreateDirectory(k_TestAssetsPath); #if UNITY_2018_3_OR_NEWER PrefabUtility.SaveAsPrefabAsset(GameObject.CreatePrimitive(PrimitiveType.Cube), k_CubePath); PrefabUtility.SaveAsPrefabAsset(GameObject.CreatePrimitive(PrimitiveType.Cube), k_CubePath2); #else PrefabUtility.CreatePrefab(k_CubePath, GameObject.CreatePrimitive(PrimitiveType.Cube)); PrefabUtility.CreatePrefab(k_CubePath2, GameObject.CreatePrimitive(PrimitiveType.Cube)); #endif AssetDatabase.ImportAsset(k_CubePath); AssetDatabase.ImportAsset(k_CubePath2); m_Settings = LoadSettingsFromFile(); }