public void StartChoiceMode(Script_DialogueNode node) { if (node.data.locationType == "top") { activeCanvas = choiceCanvasTop; activeChoices = choicesTop; } else { activeCanvas = choiceCanvasBottom; activeChoices = choicesBottom; } // to get rid of flash at beginning and hide choice buttons foreach (Script_DialogueChoice choice in activeChoices) { choice.cursor.enabled = false; choice.gameObject.SetActive(false); } for (int i = 0; i < node.data.children.Length; i++) { activeChoices[i].Id = i; TextMeshProUGUI text = Script_Utils.FindComponentInChildWithTag <TextMeshProUGUI>( activeChoices[i].gameObject, Const_Tags.DialogueChoice ); string unformattedText = node.data.children[i].data.choiceText; text.text = Script_Utils.FormatString(unformattedText); // show choice buttons with data activeChoices[i].gameObject.SetActive(true); } activeCanvas.gameObject.SetActive(true); }