public override void HandleExitInput() { if (Input.GetButtonDown(Const_KeyCodes.Cancel)) { Debug.Log($"SavedGameInputManager: Cancel called, firing ExitFileActionsMode event"); Script_StartEventsManager.ExitFileActions(); } }
public override void HandleExitInput() { if (masterUIState != null && masterUIState.state == UIState.Disabled) { return; } if (Input.GetButtonDown(Const_KeyCodes.Cancel)) { Debug.Log($"SavedGameSubmenuInputManager: Cancel called, firing exitSubmenu event"); Script_StartEventsManager.ExitSubmenu(); } }
public void HandleSubmenuCancel() { Debug.Log($"Firing ExitSubmenu() from choice"); Script_StartEventsManager.ExitSubmenu(); }