public void DestroySheep(Script_Sheep p_sheep, Material p_material) { GameObject sheepObject = p_sheep.GetSheepObject(); _sheepList.Remove(p_sheep); _gameManager.DestroyObject(sheepObject); _gameManager.DestroyMaterial(p_material); }
private void EatSheep() { float feedingHealthIncrease = 0.07f; float damage = 0.2f; if (_sheepBeingEaten != null && _sheepBeingEaten.GetSheepObject() != null) { _wolfObject.transform.position += (_sheepBeingEaten.GetPosition() - _wolfObject.transform.position).normalized * _speed; _health += feedingHealthIncrease; _health = Mathf.Clamp(_health, 0, _maxHealth); if (_sheepBeingEaten != null) { _sheepBeingEaten.DecreaseHealth(damage); } } else { _health -= _actionDecay; } }