/// <summary> /// Called from Saved Game ClickHandler /// In each OnClick handler, pass in /// </summary> /// <param name="choices"></param> public void EnterFileChoices(Script_SavedGameTitle savedGame) { int slotId = savedGame.GetComponent <Script_Slot>().Id; if (savedGame.isRendered) { choices = continueChoices; continueSubmenu.gameObject.SetActive(true); // EnterSubmenuSFX(); } else { choices = newGameChoices; newGameSubmenu.gameObject.SetActive(true); } EnterSubmenuSFX(); /// Set slot Id in submenu foreach (Script_SavedGameSubmenuInputChoice choice in choices) { choice.Id = slotId; } EventSystem.current.SetSelectedGameObject(choices[0].gameObject); savedGameController.gameObject.SetActive(false); submenuController.gameObject.SetActive(true); }
public void EnterDeleteFileChoices(Script_SavedGameTitle savedGame) { int slotId = savedGame.GetComponent <Script_Slot>().Id; if (savedGame.isRendered) { deleteBanner.gameObject.SetActive(false); choices = deleteGameChoices; deleteGameSubmenu.gameObject.SetActive(true); /// Set slot Id in submenu foreach (Script_SavedGameSubmenuInputChoice choice in choices) { choice.Id = slotId; } EventSystem.current.SetSelectedGameObject(choices[0].gameObject); savedGameController.gameObject.SetActive(false); submenuController.gameObject.SetActive(true); EnterSubmenuSFX(); Debug.Log("Enter delete submenu"); } else { ErrorSFX(); } }
/// <summary> /// Called from SavedGameTitle's OnClick in COPY STATE /// </summary> public void HandleEnterPasteView(Script_SavedGameTitle savedGame) { int slotId = savedGame.GetComponent <Script_Slot>().Id; if (savedGame.isRendered) { copiedSlotId = slotId; State = SavedGameState.Paste; // initialize with next open slot int nextOpenSlotId = slotId + 1; Transform[] slots = savedGameController.GetSlots(); for (int j = 0; j < slots.Length - 1; nextOpenSlotId++, j++) { if (nextOpenSlotId >= slots.Length) { nextOpenSlotId = 0; } if (!slots[nextOpenSlotId].GetComponent <Script_SavedGameTitle>().isRendered) { break; } } savedGameController.InitializeState(nextOpenSlotId); EnterSavedGamesSelectView(); ActivateViewState(); } else { ErrorSFX(); } }
public void EnterPasteFileChoices(Script_SavedGameTitle savedGame) { int targetSlotId = savedGame.GetComponent <Script_Slot>().Id; // Check if it's the same slot we're copying from if (targetSlotId != copiedSlotId) { pasteBanner.gameObject.SetActive(false); /// Only show submenu if overwriting a file if (savedGame.isRendered) { choices = pasteGameChoices; pasteGameSubmenu.gameObject.SetActive(true); /// Set slot Id in submenu foreach (Script_SavedGameSubmenuInputChoice choice in choices) { choice.Id = targetSlotId; } EventSystem.current.SetSelectedGameObject(choices[0].gameObject); savedGameController.gameObject.SetActive(false); submenuController.gameObject.SetActive(true); EnterSubmenuSFX(); } else { CopyGame(targetSlotId); } } else { ErrorSFX(); } }