public override void Enter() { _gridPosition = _creator.GetGridPosition(); _pathList = new List <Script_Node> (); if (_manager.GetEntityOfType <Script_FallenStar> () != null) { FindPath(_gridPosition, _manager.GetEntityLocation <Script_FallenStar> ()); _creator.SetPath(_pathList); if (FoundPath()) { _creator.SetPathBeginning(_pathList [0]); } } }