예제 #1
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 protected Script(ScriptSerialData serialData) : this(serialData.entity)
 {
     scriptData = serialData.scriptData;
 }
예제 #2
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 public ICANHAZNAME(ScriptSerialData serialData) : base(serialData)
 {
     name = RetrieveScriptData <string>("n");
 }
예제 #3
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 //constructor used for deserialization
 public Rotate(ScriptSerialData serialData) : base(serialData)
 {
     speed_ = RetrieveScriptData <float>("speed");//we retrieve data stored when deserializing
 }
예제 #4
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 public Rotator(ScriptSerialData serialData) : base(serialData)
 {
     speed = RetrieveScriptData <float>("spd");
 }
예제 #5
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 //when you're not saving any data for script but since it's persistent, we need this ctor for deserializing
 public PlayerScript(ScriptSerialData serialData) : base(serialData)
 {
 }