예제 #1
0
        public override Playable CreateTrackMixer(PlayableGraph graph, GameObject go, int inputCount)
        {
            ScriptPlayable <CameraFadeMixer> mixer = ScriptPlayable <CameraFadeMixer> .Create(graph);

            mixer.SetInputCount(inputCount);
            return(mixer);
        }
        public override Playable CreateTrackMixer(
            PlayableGraph graph, GameObject go, int inputCount)
        {
            mixer = ScriptPlayable <PathPlayableBehaviour> .Create(graph);

            mixer.SetInputCount(inputCount);

            foreach (var clip in GetClips())
            {
                var asset = clip.asset as PathPlayableAsset;
                if (asset)
                {
                    asset.Start = clip.start;
                    asset.End   = clip.end;
                    if (clip.displayName == DefaultDisplayName)
                    {
                        var path = asset.Path.Resolve(graph.GetResolver());
                        clip.displayName = path != null ? path.name : clip.displayName;
                    }
                }
            }

            mixer.GetBehaviour().ControlRotation    = ControlRotation;
            mixer.GetBehaviour().HorizontalRatation = HorizontalRatation;
            mixer.GetBehaviour().RotationSmoothing  = RotationSmoothing;

            return(mixer);
        }
예제 #3
0
        public override Playable CreateTrackMixer(PlayableGraph graph, GameObject go, int inputCount)
        {
            foreach (TimelineClip timelineClip in GetClips())
            {
                SpeechPlayableClip clip = (SpeechPlayableClip)timelineClip.asset;
                timelineClip.displayName = clip.GetDisplayName();

                Char speaker = null;
                if (Application.isPlaying)
                {
                    if (isPlayerLine)
                    {
                        speaker = AssignPlayer(playerID);
                    }
                    else if (speakerConstantID != 0)
                    {
                        speaker = ConstantID.GetComponent <Char> (speakerConstantID);
                    }
                }
                else
                {
                    if (isPlayerLine)
                    {
                        if (KickStarter.settingsManager != null)
                        {
                            if (KickStarter.settingsManager.playerSwitching == PlayerSwitching.Allow && playerID >= 0)
                            {
                                PlayerPrefab playerPrefab = KickStarter.settingsManager.GetPlayerPrefab(playerID);
                                if (playerPrefab != null)
                                {
                                    speaker = playerPrefab.playerOb;
                                }
                            }
                            else
                            {
                                speaker = KickStarter.settingsManager.GetDefaultPlayer(false);
                            }
                        }
                    }
                    else
                    {
                        speaker = SpeakerPrefab;
                    }
                }

                clip.speechTrackPlaybackMode = playbackMode;
                clip.speaker         = speaker;
                clip.trackInstanceID = GetInstanceID();
            }

            ScriptPlayable <SpeechPlayableMixer> mixer = ScriptPlayable <SpeechPlayableMixer> .Create(graph);

            mixer.SetInputCount(inputCount);
            mixer.GetBehaviour().trackInstanceID = GetInstanceID();
            mixer.GetBehaviour().playbackMode    = playbackMode;
            return(mixer);
        }
예제 #4
0
        public override Playable CreateTrackMixer(PlayableGraph graph, GameObject go, int inputCount)
        {
            foreach (TimelineClip clip in GetClips())
            {
                MainCameraShot shot = (MainCameraShot)clip.asset;
                shot.callCustomEvents = callCustomEvents;
            }

            ScriptPlayable <MainCameraMixer> mixer = ScriptPlayable <MainCameraMixer> .Create(graph);

            mixer.SetInputCount(inputCount);
            return(mixer);
        }
예제 #5
0
        public override Playable CreateTrackMixer(PlayableGraph graph, GameObject go, int inputCount)
        {
            foreach (TimelineClip timelineClip in base.GetClips())
            {
                CinemachineVirtualCameraBase cinemachineVirtualCameraBase = ((CinemachineShot)timelineClip.asset).VirtualCamera.Resolve(graph.GetResolver());
                if (cinemachineVirtualCameraBase != null)
                {
                    timelineClip.displayName = cinemachineVirtualCameraBase.Name;
                }
            }
            ScriptPlayable <CinemachineMixer> playable = ScriptPlayable <CinemachineMixer> .Create(graph, 0);

            playable.SetInputCount(inputCount);
            return(playable);
        }