void Start() { gameplayUI.SetActive(true); resultsScreen.SetActive(false); if (ScriptLevelRatings.currentLevel == 5 || ScriptLevelRatings.GetCurrentLevelRating() == 0) { nextLevelButton.interactable = false; } if (cannon == null) { cannon = GameObject.FindGameObjectWithTag("Cannon").GetComponent <ScriptCanon>(); } }