public void AddScriptLangAndHint(string lang, string hint) { ScriptLang scriptLang = new ScriptLang(ScriptLangs.GetRegisteredScriptLangFromLanguageName(lang).shortname); if (scriptLang.IsEmpty()) { //not found this lang System.Diagnostics.Debugger.Break(); } else { GlyphTextureBuildDetail buildDetail = new GlyphTextureBuildDetail(); buildDetail.ScriptLang = scriptLang; switch (hint) { case "truetype": buildDetail.HintTechnique = HintTechnique.TrueTypeInstruction; break; case "truetype_vertical_only": buildDetail.HintTechnique = HintTechnique.TrueTypeInstruction_VerticalOnly; break; case "cff": buildDetail.HintTechnique = HintTechnique.CffHintInstruction; break; } _scriptDic[lang] = buildDetail; //replace } }
public void SetFont(Typeface typeface, float fontSizeInPoints) { _typeface = typeface; this.Text = typeface.Name + ", size=" + fontSizeInPoints + "pts"; this.txtSelectedFontSize.Text = fontSizeInPoints.ToString(); this.flowLayoutPanel1.Controls.Clear(); _availableScripts.Clear(); foreach (ScriptLang scriptLang in ScriptLangs.GetRegiteredScriptLangIter()) { if (ScriptLangs.TryGetUnicodeLangBitsArray(scriptLang.shortname, out UnicodeLangBits[] unicodeLangs))
public static void CollectAllAssociateGlyphIndex(this Typeface typeface, List <ushort> outputGlyphIndexList, ScriptLang scLang, UnicodeLangBits[] selectedRangs = null) { //----------- //general glyph index in the unicode range //if user dose not specific the unicode lanf bit ranges //the we try to select it ourself. UnicodeLangBits[] unicodeLangBitsRanges; if (ScriptLangs.TryGenUnicodeLangBitsArray(scLang.shortname, out unicodeLangBitsRanges)) { //one lang may contains may ranges if (selectedRangs != null) { //select only in range unicodeLangBitsRanges = FilterOnlySelectedRange(unicodeLangBitsRanges, selectedRangs); } foreach (UnicodeLangBits unicodeLangBits in unicodeLangBitsRanges) { UnicodeRangeInfo rngInfo = unicodeLangBits.ToUnicodeRangeInfo(); int endAt = rngInfo.EndAt; for (int codePoint = rngInfo.StartAt; codePoint <= endAt; ++codePoint) { ushort glyghIndex = typeface.LookupIndex(codePoint); if (glyghIndex > 0) { //add this glyph index outputGlyphIndexList.Add(glyghIndex); } } } } //----------- if (typeface.GSUBTable != null) { var gsub = new GlyphSubstitution(typeface, scLang.shortname); gsub.CollectAdditionalSubstitutionGlyphIndices(outputGlyphIndexList); } }
/// <summary> /// Sets a scripting language used for scripts. /// By default used mvel language. /// see: http://www.elasticsearch.org/guide/reference/modules/scripting.html /// </summary> public CustomScoreQuery <T> Lang(ScriptLangs lang) { return(Lang(lang.AsString())); }
/// <summary> /// Sets a scripting language used for scripts. /// By default used mvel language. /// see: http://www.elasticsearch.org/guide/reference/modules/scripting.html /// </summary> public TermsStatsFacet <T> Lang(ScriptLangs lang) { return(Lang(lang.AsString())); }
/// <summary> /// Sets a scripting language used for scripts. /// By default used mvel language. /// see: http://www.elasticsearch.org/guide/reference/modules/scripting.html /// </summary> public GeoDistanceFacet <T> Lang(ScriptLangs lang) { return(Lang(lang.AsString())); }
/// <summary> /// Sets a scripting language used for scripts. /// By default used mvel language. /// see: http://www.elasticsearch.org/guide/reference/modules/scripting.html /// </summary> public ScriptFilter <T> Lang(ScriptLangs lang) { return(Lang(lang.AsString())); }
/// <summary> /// Sets a scripting language used for scripts. /// By default used mvel language. /// see: http://www.elasticsearch.org/guide/reference/modules/scripting.html /// </summary> public ScriptScoreFunction <T> Lang(ScriptLangs lang) { return(Lang(lang.AsString())); }
/// <summary> /// Sets a scripting language used for scripts. /// By default used groovy language. /// see: http://www.elasticsearch.org/guide/reference/modules/scripting.html /// </summary> public TAggregation Lang(ScriptLangs lang) { return(Lang(lang.AsString())); }
/// <summary> /// Sets a scripting language used for scripts. /// By default used mvel language. /// see: http://www.elasticsearch.org/guide/reference/modules/scripting.html /// </summary> public StatisticalFacet <T> Lang(ScriptLangs lang) { return(Lang(lang.AsString())); }
/// <summary> /// Sets a scripting language used for scripts. /// By default used mvel language. /// see: http://www.elasticsearch.org/guide/reference/modules/scripting.html /// </summary> public TFacet Lang(ScriptLangs lang) { return(Lang(lang.AsString())); }