/// <summary>
        /// The game service start.
        /// </summary>
        /// <param name="setting">Environment setting.</param>
        /// <param name="cacheSetting">Cache setting.</param>
        public static void Start(EnvironmentSetting setting, CacheSetting cacheSetting)
        {
            if (IsRunning)
            {
                return;
            }

            TraceLog.WriteLine("{0} Server is starting...", DateTime.Now.ToString("HH:mm:ss"));
            _setting = setting;
            if (!RedisConnectionPool.Ping("127.0.0.1"))
            {
                string error = string.Format("Error: NIC is not connected or no network.");
                TraceLog.WriteLine(error);
                TraceLog.WriteError(error);
                return;
            }
            RedisConnectionPool.Initialize(_setting.Serializer);
            if (!RedisConnectionPool.CheckConnect())
            {
                string error = string.Format("Error: the redis server is not started.");
                TraceLog.WriteLine(error);
                TraceLog.WriteError(error);
                return;
            }
            TraceLog.WriteLine("{0} Redis server connect successfully.", DateTime.Now.ToString("HH:mm:ss"));

            DbConnectionProvider.Initialize();
            TraceLog.WriteLine("{0} DB server connect successfully.", DateTime.Now.ToString("HH:mm:ss"));

            EntitySchemaSet.CacheGlobalPeriod = _setting.CacheGlobalPeriod;
            EntitySchemaSet.CacheUserPeriod   = _setting.CacheUserPeriod;
            if (_setting.EntityAssembly != null)
            {
                ProtoBufUtils.LoadProtobufType(_setting.EntityAssembly);
                EntitySchemaSet.LoadAssembly(_setting.EntityAssembly);
            }

            ZyGameBaseConfigManager.Intialize();
            //init script.
            if (_setting.ScriptSysAsmReferences.Length > 0)
            {
                ScriptEngines.AddSysReferencedAssembly(_setting.ScriptSysAsmReferences);
            }
            ScriptEngines.AddReferencedAssembly("ZyGames.Framework.Game.dll");
            if (_setting.ScriptAsmReferences.Length > 0)
            {
                ScriptEngines.AddReferencedAssembly(_setting.ScriptAsmReferences);
            }
            ScriptEngines.RegisterModelChangedBefore(OnModelChangeBefore);
            ScriptEngines.RegisterModelChangedAfter(OnModelChangeAtfer);
            ScriptEngines.OnLoaded += OnScriptLoaded;
            ScriptEngines.Initialize();
            Language.SetLang();
            CacheFactory.Initialize(cacheSetting, _setting.Serializer);
            EntitySchemaSet.StartCheckTableTimer();
            Global = new ContextCacheSet <CacheItem>("__gameenvironment_global");
        }
예제 #2
0
        /// <summary>
        /// The game service start.
        /// </summary>
        /// <param name="setting">Environment setting.</param>
        /// <param name="cacheSetting">Cache setting.</param>
        public static void Start(EnvironmentSetting setting, CacheSetting cacheSetting)
        {
            if (_isRunning == 1)
            {
                return;
            }

            _setting = setting;
            if (!RedisConnectionPool.CheckConnect())
            {
                string error = string.Format("Error: the redis server is not started.");
                Console.WriteLine(error);
                TraceLog.WriteError(error);
                return;
            }
            DbConnectionProvider.Initialize();
            EntitySchemaSet.CacheGlobalPeriod = _setting.CacheGlobalPeriod;
            EntitySchemaSet.CacheUserPeriod   = _setting.CacheUserPeriod;
            if (_setting.EntityAssembly != null)
            {
                ProtoBufUtils.LoadProtobufType(_setting.EntityAssembly);
                EntitySchemaSet.LoadAssembly(_setting.EntityAssembly);
            }
            EntitySchemaSet.StartCheckTableTimer();
            LoadGameEntitySchema();
            ZyGameBaseConfigManager.Intialize();
            //init script.
            if (_setting.ScriptSysAsmReferences.Length > 0)
            {
                ScriptEngines.AddSysReferencedAssembly(_setting.ScriptSysAsmReferences);
            }
            ScriptEngines.AddReferencedAssembly("ZyGames.Framework.Game.dll");
            if (_setting.ScriptAsmReferences.Length > 0)
            {
                ScriptEngines.AddReferencedAssembly(_setting.ScriptAsmReferences);
            }
            ScriptEngines.RegisterModelChangedBefore(OnModelChangeBefore);
            ScriptEngines.RegisterModelChangedAfter(OnModelChangeAtfer);
            ScriptEngines.Initialize();
            Language.SetLang();
            CacheFactory.Initialize(cacheSetting);
            Global = new ContextCacheSet <CacheItem>("__gameenvironment_global");
            Interlocked.Exchange(ref _isRunning, 1);
        }