private TurnOptions CalculateMoveOptions(TurnOptionCalculatorArgs args) { TurnOptions finalOptions = new TurnOptions(); finalOptions.options = new List <TurnAction>(); Piece piece = board.Pieces[args.pieceIndex]; PiecePrototype proto = db.PiecePrototypes[piece.PrototypeID]; scripts.AddGlobal("actionHelper", luaHelper); DynValue ret = scripts.CallFunction(proto.MovementFunction, args.luaState); scripts.RemoveGlobal("actionHelper"); try { Table optionList = SafeGetTable(ret, string.Format("Piece {0} action function error: Expected table to be returned", proto.LuaTag)); int numOptions = optionList.Length; for (int i = 1; i <= numOptions; i++) { Table actionList = SafeGetTable(optionList.Get(i), string.Format("Piece {0} action function error: Expected table at position {1} in returned list", proto.LuaTag, i)); TurnAction action = TranslateActionTable(args.pieceIndex, actionList, i); finalOptions.options.Add(action); } } catch (BadActionException ex) { scripts.WriteToAuthorLog(ex.Message); finalOptions.options.Clear(); } return(finalOptions); }
private EoTScriptState CheckGameOver() { EoTScriptState type = EoTScriptState.Undecided; NextTurnInfo nextTurn = nextTurnInfo.Send(); lastCalcState.TurnInfo = LuaTranslator.GetTurnInfo(nextTurn); lastCalcState.Board = LuaTranslator.GetBoard(board, db); luaHelper.Ready = true; scripts.AddGlobal("winCheckHelper", luaHelperValue); DynValue ret = scripts.CallFunction(db.WinLossCheck, lastCalcState.Board); scripts.RemoveGlobal("winCheckHelper"); luaHelper.Ready = false; foreach (var options in optionCache.Values) { options.Dispose(); } optionCache.Clear(); if (ret.Type != DataType.String) { type = EoTScriptState.Error; } else { switch (ret.String.ToUpperInvariant()) { case Mods.Lua.LuaConstants.GameOverFirstWins: type = EoTScriptState.FirstPlayerWins; break; case Mods.Lua.LuaConstants.GameOverSecondWins: type = EoTScriptState.SecondPlayerWins; break; case Mods.Lua.LuaConstants.GameOverTie: type = EoTScriptState.Tie; break; case Mods.Lua.LuaConstants.GameOverUndecided: type = EoTScriptState.Undecided; break; default: type = EoTScriptState.Error; break; } } return(type); }
private NetworkGameState CalculateStartingConditions() { Debug.LogError("Calculating start"); PlayerTurnOrder hostOrder = PlayerTurnOrder.Undecided; switch (lobby.OrderChoice) { case LobbyTurnOrderChoice.HostIsFirst: hostOrder = PlayerTurnOrder.First; break; case LobbyTurnOrderChoice.ClientIsFirst: hostOrder = PlayerTurnOrder.Second; break; default: { bool hostFirst = UnityEngine.Random.value < 0.5f; hostOrder = hostFirst ? PlayerTurnOrder.First : PlayerTurnOrder.Second; } break; } NetworkGameState gsc = new NetworkGameState() { hostPlayerOrder = hostOrder, turnNumber = 0, activePlayer = PlayerTurnOrder.First, turnState = TurnState.None, }; SetupBoard lBoard = new SetupBoard(); lBoard.Width = db.BoardDimensions.x; lBoard.Length = db.BoardDimensions.y; ScriptRuntimeException luaException; scripts.CallFunction(db.SetupFunction, lBoard, out luaException); if (luaException != null) { throw new BoardSetupException(string.Format("Board setup exception: exception in Lua code: {0}", luaException.DecoratedMessage)); } if (lBoard.NumPieces == 0) { throw new BoardSetupException("Board setup exception: No piece created"); } HashSet <IntVector2> takenPositions = new HashSet <IntVector2>(); bool anyPlayer1 = false; bool anyPlayer2 = false; List <NetworkGameStatePiece> pieceList = new List <NetworkGameStatePiece>(); for (int p = 1; p <= lBoard.NumPieces; p++) { SetupPiece lPiece = lBoard.GetPiece(p); IntVector2 pos = TranslatePosition(lPiece, p, takenPositions); PlayerTurnOrder player = TranslatePlayer(lPiece, p); switch (player) { case PlayerTurnOrder.First: anyPlayer1 = true; break; case PlayerTurnOrder.Second: anyPlayer2 = true; break; } int prototype = TranslatePrototype(lPiece, p); NetworkGameStatePiece piece = new NetworkGameStatePiece() { prototypeID = prototype, owner = player, position = pos, isCaptured = false, numberMovesTaken = 0, }; pieceList.Add(piece); } if (!anyPlayer1) { throw new BoardSetupException("Board setup exception: First player given no pieces"); } else if (!anyPlayer2) { throw new BoardSetupException("Board setup exception: Second player given no pieces"); } gsc.pieces = pieceList.ToArray(); return(gsc); }