public void RecursiveGroupIsError() { LogAssert.Expect(LogType.Error, new System.Text.RegularExpressions.Regex("Found circular chain in update groups involving:")); var systems = new HashSet <ScriptBehaviourManager>(); systems.Add(new RecursiveSystem()); ScriptBehaviourUpdateOrder.InsertManagersInPlayerLoop(systems, m_fakePlayerLoop); }
public void OverConstrainedEngineIsError() { // The error is triggered for each system in a chain, not for each chain - so there will be three errors LogAssert.Expect(LogType.Error, new System.Text.RegularExpressions.Regex("is over constrained with engine containts")); var systems = new HashSet <ScriptBehaviourManager>(); systems.Add(new SimpleOverconstrainedSystem()); ScriptBehaviourUpdateOrder.InsertManagersInPlayerLoop(systems, m_fakePlayerLoop); }
public void CircularDependencyIsError() { // The error is triggered for each system in a chain, not for each chain - so there will be three errors LogAssert.Expect(LogType.Error, new System.Text.RegularExpressions.Regex("is in a chain of circular dependencies")); LogAssert.Expect(LogType.Error, new System.Text.RegularExpressions.Regex("is in a chain of circular dependencies")); LogAssert.Expect(LogType.Error, new System.Text.RegularExpressions.Regex("is in a chain of circular dependencies")); var systems = new HashSet <ScriptBehaviourManager>(); systems.Add(new SimpleCircularSystem1()); systems.Add(new SimpleCircularSystem2()); systems.Add(new SimpleCircularSystem3()); ScriptBehaviourUpdateOrder.InsertManagersInPlayerLoop(systems, m_fakePlayerLoop); }