public override void ExposeData() { base.ExposeData(); Scribe_Defs.Look(ref need, "need"); Scribe_Values.Look(ref levelRange, "levelRange"); }
public override void ExposeData() { base.ExposeData(); Scribe_Defs.LookDef <ThingDef>(ref this.ShipDef, "ShipDef"); }
public void ExposeData() { Scribe_Defs.Look(ref incidentDef, "incidentDef"); Scribe_Deep.Look(ref parms, "parms"); Scribe_Values.Look(ref tickToFire, "tickToFire"); }
public void ExposeData() { Scribe_Defs.Look(ref workTypeDef, "workTypeDef"); Scribe_Values.Look(ref workTypeEnum, "workTypeEnum"); }
public override void ExposeData() { base.ExposeData(); Scribe_References.Look <Site>(ref this.site, "site", false); Scribe_Defs.Look <PawnsArrivalModeDef>(ref this.arrivalMode, "arrivalMode"); }
public void ExposeData() { Scribe_Defs.Look <HistoryAutoRecorderGroupDef>(ref this.def, "def"); Scribe_Collections.Look <HistoryAutoRecorder>(ref this.recorders, "recorders", LookMode.Deep, new object[0]); }