// Takes in the list of games and creates the appropriate labels etc. for those games public void buildList() { // Instantiate the game label manager and store the reference gameLabelManager = Instantiate(gameLabelManagerPrefab) as GameLabelManager; gameLabelManager.playlistManager = this; gameLabelManager.transform.SetParent(transform); gameLabelManager.transform.position = transform.position; gameLabelManager.initialize(); // Instantiate the screenshot manager and store the reference screenshotManager = Instantiate(screenshotManagerPrefab) as ScreenshotManager; screenshotManager.playlistManager = this; screenshotManager.transform.SetParent (transform); screenshotManager.transform.position = transform.position; screenshotManager.initialize(); }