public void Init(ScreensManager screensManager, int id) { screenWidth = Screen.width + 100; this.screensManager = screensManager; this.id = id; gameObject.SetActive(false); }
public override void Update(GameTime gameTime) { base.Update(gameTime); if (InputManager.KeyPressed(Keys.Enter)) { ExitScreen(); } if (InputManager.KeyPressed(Keys.M)) { MainMenu mainMenu = new MainMenu(Game, m_TransitionionScreen, m_GameScreen); ScreensManager.SetCurrentScreen(mainMenu); } if (InputManager.KeyPressed(Keys.Escape)) { this.Game.Exit(); } if (this.TransitionPosition != 1 && this.TransitionPosition != 0) { m_Background.Alpha = this.TransitionPosition; m_WelcomeMessage.Alpha = this.TransitionPosition; } }
public override void Update(GameTime i_GameTime) { base.Update(i_GameTime); if (InputManager.KeyPressed(Keys.Enter)) { r_Game.MenuMoveSound.Play(); ExitScreen(); ScreensManager.SetCurrentScreen(new PlayScreen(Game, 1));; ScreensManager.SetCurrentScreen(new LevelTransitionScreen(Game, 1)); } if (InputManager.KeyPressed(Keys.Escape)) { r_Game.MenuMoveSound.Play(); this.Game.Exit(); } if (InputManager.KeyPressed(Keys.M)) { r_Game.MenuMoveSound.Play(); ExitScreen(); ScreensManager.SetCurrentScreen(new MainMenu(r_Game)); } }
private void toggleFullScreen(int i_PreferredHeight, int i_PreferredWidth) { ScreensManager screensManager = ScreensManager as ScreensManager; if (screensManager != null) { screensManager.GraphicsDeviceManager.ToggleFullScreen(); if (m_IsFullScreen) { screensManager.GraphicsDeviceManager.PreferredBackBufferHeight = GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Height; screensManager.GraphicsDeviceManager.PreferredBackBufferWidth = GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Width; } else { screensManager.GraphicsDeviceManager.PreferredBackBufferHeight = i_PreferredHeight; screensManager.GraphicsDeviceManager.PreferredBackBufferWidth = i_PreferredWidth; } screensManager.GraphicsDeviceManager.IsFullScreen = m_IsFullScreen; screensManager.GraphicsDeviceManager.ApplyChanges(); } }
public override void Update(GameTime i_GameTime) { if (WasPlaySelected) { WasPlaySelected = false; ExitScreen(); } if (InputManager != null) { if (InputManager.KeyboardState.IsKeyDown(Keys.Enter)) { ExitScreen(); } if (InputManager.KeyboardState.IsKeyDown(Keys.Escape)) { Game.Exit(); } InputManager inputManager = InputManager as InputManager; if (inputManager != null) { if (InputManager.KeyboardState.IsKeyDown(Keys.M)) { inputManager.Update(i_GameTime); ScreensManager.SetCurrentScreen(new MainMenuScreen(Game)); } } base.Update(i_GameTime); } }
/// <summary> /// StageScreen stage 1 constructor. /// </summary> /// <param name="i_ScreensManager">Screen manager.</param> /// <param name="i_AmountOfSpaceships">Amount of spaceships.</param> private StageScreen(ScreensManager i_ScreensManager, int i_AmountOfSpaceships) : this(i_ScreensManager, 1, new Spaceship[i_AmountOfSpaceships]) { Enemy.ResetScores(); Spaceship.ResetSpaceshipIDs(); s_killedSpaceships = 0; }
/// <summary> /// DisplaySettingsScreen constructor. /// </summary> /// <param name="i_ScreensManager">Screen manager.</param> public DisplaySettingsScreen(ScreensManager i_ScreensManager) : base(i_ScreensManager) { m_menuCollection.GetMenuLabelAt(0).ChangeText(string.Format("Allow Window Resizing: {0}", m_gameSettings.WindowResizing)); m_menuCollection.GetMenuLabelAt(1).ChangeText(string.Format("Full Screen Mode: {0}", m_gameSettings.FullScreen)); m_menuCollection.GetMenuLabelAt(2).ChangeText(string.Format("Mouse Visability: {0}", m_gameSettings.MouseVisibilty)); }
/// <summary> /// Selected label were chosed. /// </summary> /// <param name="i_GameTime"></param> private void selectionChosed(GameTime i_GameTime) { if (ScreenMode.HasFlag(eScreenMode.Running)) { switch (m_menuCollection.Selected) { case 0: DisplaySettingsScreen displaySettings = new DisplaySettingsScreen(ScreensManager); ScreensManager.MoveTo(displaySettings); break; case 2: SoundSettingsScreen soundSettings = new SoundSettingsScreen(ScreensManager); ScreensManager.MoveTo(soundSettings); break; case 3: GameScreen startGame = StageScreen.GetStages(ScreensManager); ScreensManager.MoveTo(startGame); break; case 4: Close(); break; } if (m_menuCollection.Selected != 1) { playSound(); } } }
private void checkInput(GameTime i_GameTime) { if (InputManager != null) { if (InputManager.KeyboardState.IsKeyDown(Keys.Enter)) { startNewGame(); } if (InputManager.KeyboardState.IsKeyDown(Keys.Escape)) { Game.Exit(); } if (InputManager.KeyboardState.IsKeyDown(Keys.M)) { InputManager inputManager = InputManager as InputManager; if (inputManager != null) { inputManager.Update(i_GameTime); ScreensManager.SetCurrentScreen(new MainMenuScreen(Game)); } } } }
protected void done() { GameScreen previousScreen = ScreensManager.ActiveScreen.PreviousScreen; ScreensManager.Remove(ScreensManager.ActiveScreen); ScreensManager.SetCurrentScreen(previousScreen); }
public override void Update(GameTime i_GameTime) { if (!m_IsGameInitialized) { m_IsGameInitialized = true; initializeGameManager(); } if (m_Level != m_GameManager.Level) { m_Level = m_GameManager.Level; m_GameManager.PresetLevel(); } SoundManager.CheckIfUserWantsToToggleSound(InputManager as InputManager, Keys.M); Enemy.HitRightWall = false; Enemy.HitLeftWall = false; m_GameManager.AnalyzeEnemyBounds(); if (InputManager.KeyboardState.IsKeyDown(Keys.P)) { ScreensManager.SetCurrentScreen(new PauseScreen(Game)); } checkIfGameIsOver(); checkIfLevelEnded(); base.Update(i_GameTime); }
public override void Update(GameTime gameTime) { base.Update(gameTime); if (InputManager.KeyPressed(Keys.Escape)) { this.Game.Exit(); } if (InputManager.KeyPressed(Keys.Home)) { ExitScreen(); ScreensManager.SetCurrentScreen(new DummyGameScreen(Game));; ScreensManager.SetCurrentScreen(new PlayScreen(Game, 1));; ScreensManager.SetCurrentScreen(new LevelTransitionScreen(Game, 1)); //r_Game.Components.Remove(this); //(r_Game as GameWithScreens).setScreenStackOnGameOver((r_Game as GameWithScreens).ScreensManager); } if (InputManager.KeyPressed(Keys.M)) { ExitScreen(); ScreensManager.SetCurrentScreen(new MainMenu(r_Game as GameWithScreens)); //r_Game.Components.Remove(this); //(r_Game as GameWithScreens).setMainMenuStackOnGameOver((r_Game as GameWithScreens).ScreensManager); } }
public void SetUp() { GameInfo gameInfo = new GameInfo(); gameInfo.Mock(); this.Manager = new ScreensManager(gameInfo); this.Screen1 = new Mock<Screen>("Screen1", ScreenType.Fullscreen); this.Screen1.Setup(s => s.OnInit()); this.Screen1.Setup(s => s.OnDeinit()); this.Screen2 = new Mock<Screen>("Screen2", ScreenType.Popup); this.Screen2.Setup(s => s.OnInit()); this.Screen2.Setup(s => s.OnDeinit()); this.Screen3 = new Mock<Screen>("Screen3", ScreenType.Normal); this.Screen3.Setup(s => s.OnInit()); this.Screen3.Setup(s => s.OnDeinit()); this.Screen4 = new Mock<Screen>("Screen4", ScreenType.Normal); this.Screen4.Setup(s => s.OnInit()); this.Screen4.Setup(s => s.OnDeinit()); this.Manager.Add(this.Screen1.Object); this.Manager.Add(this.Screen2.Object); this.Manager.Add(this.Screen3.Object); this.Manager.Add(this.Screen4.Object); this.ScreensList = new IScreen[] { this.Screen1.Object, this.Screen2.Object, this.Screen3.Object, this.Screen4.Object }; }
private void resetToMainMenu() { RemoveScores(); SettingsManager.IsGoToMainMenu = true; ScreensManager.Push(new SpaceInvadersGameScreen(Game as GameStructure)); ScreensManager.SetCurrentScreen(new WelcomeScreen(Game as GameStructure)); }
public override void Update(GameTime gameTime) { base.Update(gameTime); //if (InputManager.KeyPressed(Keys.Escape)) //{ // m_Game.ExitGame(); //} //if(InputManager.KeyPressed(Keys.H)) //{ // ScreensManager.SetCurrentScreen(new MainMenuScreen(m_Game)); // Dispose(); // ExitScreen(); //} TouchCollection touchCol = TouchPanel.GetState(); foreach (var touch in touchCol) { if (InputManager.KeyPressed(Keys.R) || touch.State == TouchLocationState.Pressed) { ScreensManager.SetCurrentScreen(new LevelTransitionScreen(m_Game)); Dispose(); ExitScreen(); } } }
/// <summary> /// Starting the game from the given stage screen. /// </summary> /// <param name="i_GameTime">Game Time.</param> private void startGame(GameTime i_GameTime) { ScreensManager.RootScreen = new MainMenuScreen(ScreensManager); KeyboardManager keyboardManager = ScreensManager.KeyboardManager; GameScreen startTimer = StageScreen.GetStages(ScreensManager); ScreensManager.MoveTo(startTimer); }
private void onGameOver(object sender, EventArgs e) { string scoreText = sender as string; ScreensManager.SetCurrentScreen(new GameOverScreen(m_Game, scoreText)); Dispose(); ScreensManager.Remove(this); }
private void onLevelCompleted() { m_LevelCompletedSoundEffect.Play(); ExitScreen(); m_GameSettings.GoToNextLevel(); ScreensManager.SetCurrentScreen(new PlayScreen(Game, m_GameState)); ScreensManager.SetCurrentScreen(new LevelTransitionScreen(Game, m_GameSettings.CurrentLevel)); }
/// <summary> /// Stages sequence creator. /// </summary> /// <param name="i_ScreensManager">Screen manager.</param> /// <param name="i_PlayersAmount">Players amount.</param> /// <returns></returns> public static GameScreen GetStages(ScreensManager i_ScreensManager) { StageScreen stage = new StageScreen(i_ScreensManager, (int)i_ScreensManager.GameSettings.PlayersAmount); string stageString = "Stage: 1"; TimerScreen timerScreen = new TimerScreen(stage, 3, stageString); return(timerScreen); }
private void onLevelWon(object sender, EventArgs e) { LevelTransitionScreen levelTransScreen = new LevelTransitionScreen(m_Game); ScreensManager.SetCurrentScreen(levelTransScreen); Dispose(); ScreensManager.Remove(this); }
public void GameWon() { this.State = eScreenState.Inactive; m_GameWonSound.Play(); m_Level++; resetSpritesAndManagers(); ScreensManager.SetCurrentScreen(new LevelTransitionScreeen(this.Game, m_Level)); }
private void ShowIntroAndStartLevel() { ScreensManager.SetCurrentScreen(new IntroToLevelScreen(Game as GameStructure) { HeadLine = string.Format("Level {0}", m_CurrentLevel), CountDown = 3 }); m_IsGameStarted = true; m_BackGroundMusic.Play(); }
public void ShowEndOfGameMessage(string i_GameOverMessage) { m_GameOverScreen.Message = i_GameOverMessage; m_GameOverScreen.Player1Score = string.Format("Player 1 score is: {0}", m_Players[0].Score); m_GameOverScreen.Player2Score = string.Format("Player 2 score is: {0}", m_Players[1].Score); ScreensManager.SetCurrentScreen(m_GameOverScreen); }
private void checkIfLevelEnded() { if (m_GameManager.LevelEnded()) { killAll(); m_GameManager.Level++; ScreensManager.SetCurrentScreen(new TransitionScreen(Game, m_GameManager.Level)); } }
public override void Update(GameTime gameTime) { base.Update(gameTime); if (InputManager.KeyPressed(k_PauseScreenKey)) { ScreensManager.SetCurrentScreen(m_PauseScreen); } }
public override void Update(GameTime i_GameTime) { base.Update(i_GameTime); if (InputManager.KeyPressed(Keys.R)) { m_PreviousScreen.Enabled = true; ScreensManager.SetCurrentScreen(m_PreviousScreen); } }
public override void Update(GameTime gameTime) { base.Update(gameTime); if (InputManager.KeyPressed(Keys.P) || GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) { ScreensManager.SetCurrentScreen(new PauseScreen(m_Game)); } }
public override void Update(GameTime i_GameTime) { base.Update(i_GameTime); if (InputManager.KeyPressed(Keys.P)) { this.Enabled = false; ScreensManager.SetCurrentScreen(new PauseScreen(this.Game)); } }
public void upDataWorld() { WorldInfo world = GameManager.WorldInfo; GameManager.SaveProject(true, true); GameManager.DisposeProject(); object[] expr_E9 = new object[2]; expr_E9[0] = world; ScreensManager.SwitchScreen("GameLoading", expr_E9); }
public override void Update(GameTime gameTime) { if (InputManager.KeyPressed(Keys.P)) { ScreensManager.SetCurrentScreen(new PauseScreen(Game)); } else { base.Update(gameTime); } }
private void Awake() { if (instance == null) { instance = this; } else { Destroy(this); } }
public SpaceInvaders() { m_Graphics = new GraphicsDeviceManager(this); m_Graphics.PreferredBackBufferWidth = k_ScreenWidth; m_Graphics.PreferredBackBufferHeight = k_ScreenHeight; m_Graphics.ApplyChanges(); Content.RootDirectory = "Content"; IInputManager inputManager = new InputManager(this); m_ScreensManager = new ScreensManager(this); m_ScreensManager.SetCurrentScreen(new WelcomeScreen(this)); }