public GameplayScreen(ScreensComponent manager) : base(manager) { phyWorld = new World(Vector2.Zero); powerupMgr = new Powerups.PowerupManager(phyWorld, this); fireParticles = new Particles.FireParticleSystem(manager.Game, Content); fireParticles.Initialize(); }
public GameOverScreen(ScreensComponent manager, bool blueWins) : base(manager) { blue = blueWins; rand = new Random(); timeToNextFirework = 1; elapsedSeconds = 0; fireworksParticles = new Particles.FireworksParticleSystem(manager.Game, Content, blue); fireworksParticles.Initialize(); }
public Screen(ScreensComponent screensComp) { ScreensComp = screensComp; }